DeagleDryan
deagledryan.bsky.social
DeagleDryan
@deagledryan.bsky.social
70 followers 27 following 99 posts
Hobby-GameDev🕹, MD💉, husband and father👨‍👩‍👧 🇦🇹 Oh... and i love cats!🐱🐱 https://deagledryan.itch.io/ Currently working on GridGate
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Wow they look great! Good job!
Still refining the visuals for our horror game for the #ToxicTerrorGamejam. 3D is hard...
#gamedev #indiedev #madewithunity #ShowMeSunday
First mood tests for our horror game for the #ToxicTerrorGamejam. Never made a 3D game, gonna be an interesting journey!
#gamedev #IndieGameDev #madewithunity #spookytober
Uh nice, we are also prototyping a game with a wheelchair controller!
Oh wow, that sounds like a lot of work a sound effect for each enemy...
Oh my, this looks great! Good job!
Congratulation! Imagine all these people in a line waiting at your frontdoor for your game. That`s a huge amount!
Looks great! I think the attack sfx could use a bit more crunch.
Of course! I keep telling my wife the same thing… but for some reason she still doubts my ‘market research’ purchases. 😅
I tried it, and I am not sure if I like it. Or did you mean something else?
I will do a mockup soon to see if it's better!
The Old one is traditional pixelart (done by: Barely_Games at itch). And the new one is a recreation in magicavoxel and converted in to a sprite with some renderadjustments.
Thanks for your input. I want to update the UI a bit. i really like the voxellook. The ships are made in magicavoxel, so i want to match the style with the ui aswell. Its a generic attackicon for now.
Experimenting with different styles for the icons for my game #GridGate.
Old vs. New — which one do you prefer?
#gamedev #indiedev #pixelart #voxelart #solodev
Reposted by DeagleDryan
🚨 scam alert🚨

someone stole our game and is selling it on the AppStore - it even made the iOS bestseller charts...

this version of CloverPit is not made by us, we don't get a cent and it's barely playable, please don't buy it!!

CloverPit is currently only out on Steam
Disgusting, hope apple reacts fast!
It is pretty inefficient thats right. For small not so complex projects its not a problem, but i see this being an issue with larger games.
Yeah i wouldnt change anything midproject, but i continue making small projects so i am thinking about the next project.
That sounds interesting! Thanks!
Ah wow, i will give it a try!
True that, the animationpart, helped me alot in understanding how the script works, and its still helpfuf for debugging aswell!