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Debug Magazine
@debugmag.com
The indie games magazine // Available in print and digital // Join us for #DGF26

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Debug #13 dives into I Hate This Place, the uncompromising horror making the jump from comic to game

@limeyotoko.bsky.social checks in with Rock Square Thunder CEO Janusz Tarczykowski to discuss its brutal tone and striking visual identity

Available in Print and Digital, January 7th : debu.gg/13
If you make games, talk about or promote them, you need to be at #DGF26 - Send us a message and let’s make it happen!

The UK’s biggest gathering of indie developers? Join us in making history this April 🔥
January 11, 2026 at 9:11 AM
This is our first time running #DGF26, which builds on the popular @debugawards.com events in 2024 and 2025

If you enjoyed those, this turns it up to 11 - and beyond. We recently confirmed our 100th exhibitor, so there will be virtually endless games to experience
January 11, 2026 at 9:00 AM
Sounding good so far? Take a look at gamesfestival.co.uk for the full lineup, tickets, and information about exhibiting
Debug Games Festival #DGF26 | Debug
gamesfestival.co.uk
January 11, 2026 at 8:55 AM
Hand-picked traders with human-made products

We don’t allow the sale of art and merchandise made using AI. Unfortunately something which has infected many large scale expos in recent years

Plus, we have deliberately ensured no two stalls are selling the same thing
January 11, 2026 at 8:55 AM
Most game showcase space is completely free

Plus, we provide screens at zero-cost, making it easier for developers to get to the event

Hop on a train with your Steamdeck, and you’re set!

Large-scale booths are also available for bigger studios…
January 11, 2026 at 8:55 AM
Tickets are super affordable

We own all of our equipment, so we don’t have huge rental costs to offset

Hundreds of monitors, large-format screens, PC hardware, cameras, streaming hardware, furniture, and more

And profit has never been a motive in our three-year history. It’s all about the games
January 11, 2026 at 8:55 AM
This won’t be quite like any expo you’ve attended before. We’re tripling-down on being THE indie friendly event.

Here’s how…
We’re going to fill this room with chairs and host intimate gamedev talks at #DGF26 in April

Let me know if you want to do one!
January 11, 2026 at 8:55 AM
Reposted by Debug Magazine
We’re going to fill this room with chairs and host intimate gamedev talks at #DGF26 in April

Let me know if you want to do one!
January 11, 2026 at 8:00 AM
These could be a game changer for showcasing at expos
welcome back my childhood Amiga
Also neat at CES: HP’s battery-powered PC built into a keyboard. Sort of a screenless laptop.
January 7, 2026 at 9:17 PM
We feel you there
January 7, 2026 at 10:31 AM
What is missing from video games journalism in 2026?
January 7, 2026 at 10:29 AM
Vince’s first piece as Features Editor graces the cover of Debug #13 - out tomorrow. A sharp, in depth look at the video game adaptation of comic book I Hate This Place.

Welcome to the Debug family, Vince!

Read more about Debug #13: debu.gg/13
Debug #13 | Debug Magazine
Debug #13 is packed with previews, reviews, features, and interviews...
debu.gg
January 6, 2026 at 6:38 PM
We are absolutely delighted to share the news that Vince Pavey has joined Debug as our Features Editor!

Vince is a brilliant storyteller and one of the brightest voices in games journalism, best known for his work as Editor at MCV/DEVELOP where he’s championed the stories that matter in gaming.
January 6, 2026 at 6:38 PM
Caption this: Games Editor Nick relaxing after a hard day working on the magazine
January 6, 2026 at 3:15 PM
Caption 🤦‍♂️
January 6, 2026 at 3:13 PM
How insightful...

We're gonna pass on this opportunity though, thanks
January 6, 2026 at 2:09 AM
We'll always be available online, but a surprising number of people want to pick up the magazine in person... And honestly? We can't blame them
January 3, 2026 at 7:38 PM
An important first step to our print magazine existing independently from "the internet"

Thank you, The Gaming Newsagents!
January 3, 2026 at 6:37 PM
Reposted by Debug Magazine
Here's the latest Debug magazine with my two-page review of @laststarfarer.bsky.social's SIGNALIS! Hire me for more such in-depth articles! 😅👍

Thanks for the opportunity, @debugmag.com ! 😊
January 3, 2026 at 3:55 PM
Reposted by Debug Magazine
Debug #13 dives into I Hate This Place, the uncompromising horror making the jump from comic to game

@limeyotoko.bsky.social checks in with Rock Square Thunder CEO Janusz Tarczykowski to discuss its brutal tone and striking visual identity

Available in Print and Digital, January 7th : debu.gg/13
January 2, 2026 at 8:31 PM
Debug #13 dives into I Hate This Place, the uncompromising horror making the jump from comic to game

@limeyotoko.bsky.social checks in with Rock Square Thunder CEO Janusz Tarczykowski to discuss its brutal tone and striking visual identity

Available in Print and Digital, January 7th : debu.gg/13
January 2, 2026 at 8:31 PM
We’ll be back 8pm on Thursday 😊
January 2, 2026 at 7:02 PM
Very low tech but looks pretty cool actually!
January 1, 2026 at 10:32 PM
Join us for a relaxed end of year livestream as we look back at everything 2025 threw at Debug. From new magazine issues hitting shelves, to the growing Debug Games Festival, to unexpected adventures and community moments we’ll never forget!

🔴 twitch.tv/DebugMagazine
January 1, 2026 at 8:02 PM
Reposted by Debug Magazine
D*Fuzed out now
for Game Boy & Game Boy Color compatible devices

87% @retrogamermag.bsky.social #277
4.5/5 @debugmag.com #11
92% @pixeladdict.bsky.social #31
9/10 @retro-fusion.bsky.social #72
3 page feature @gbstudiocentral.com #8

Physical & Digital ROM from @incube8games.bsky.social or Play-Asia
December 30, 2025 at 10:16 PM