Denny
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dennysguy.bsky.social
Denny
@dennysguy.bsky.social
Solo dev of Binder's Tower, a nostalgic single player action RPG inspired by the golden days of RuneScape and MapleStory.
Hello. It's been a while since I've posted here. A lot has changed since then.. and I believe that this project might have got a second chance. More on this later.

#incremental #idler #indiedev #gamedev #godot #ARPG #maplestory #runescape #binderstower #rebirth #platformer
January 22, 2026 at 4:38 AM
Yes! at least a part of it - a bit in the presentation and in the combat. Thanks for checking it out!
July 22, 2025 at 2:45 AM
Finally got around to implementing an official combat loop before taking a quick detour to do Mech Jam VI. Also, I have my first enemies implemented - also you can air attack now :-)

#indiedev #gamedev #PixelOver #Godot #Godot4 #ARPG #maplestory #runescape #grindy #lifesim #videogame
July 22, 2025 at 2:36 AM
Thank you so much!
July 16, 2025 at 12:25 PM
Got some stuff that I think is pretty cool coming down the pipeline.. more to show off later.

#gamedev #eliteenemy #ARPG #indiedev #prototyping #testing #Godot #Godot4.3 #Runescape #Maplestory #PixelArt #Overpixel
July 16, 2025 at 4:14 AM
Thanks, man! I have a bunch more progress, but I am going to get some more done before I post again. You'll have a demo, hopefully by the end of the year or early next.
July 11, 2025 at 9:21 PM
Polishing the crafting system in Binder's Tower—one of the first systems I built. It's in a better state now, but still needs work. Next up: refining enemies and pushing toward a prototype demo.

#crafting #indiedev #SoloDev #Maplestory #Runescape #Prototyping
July 4, 2025 at 7:17 PM
This week, I worked on implementing an item hot bar and extending drag n drop system to the inventory menu.

#solodev #indiedev #ARPG #Maplestory #Runescape #Lifesim
June 29, 2025 at 2:10 AM
Spent the last month building a new archetype and reworking the whole system! You’ll now equip a swappable secondary class (inspired by Skul) to create synergies—since you only get 4 active abilities (intended for comfortable controller play).
#solodev #indiedev #binderstower #maplestory #runescape
June 24, 2025 at 4:08 AM
It's been a while since I've posted.

I've been working hard implementing game play for another archetype. I might have also gone a bit overboard, and committed a bit of scope creep - it will be worth it, I swear! Video update soon..

#indiedev #solodev #maplestory #runescape #lifesim #dualclasses
June 16, 2025 at 11:46 PM
I think I've decided to go with the more convenient route and give abilities when you advance a skill. Seems to fall in more in suit with my goal when it comes to the player character, which is to focus on a custom build that suits their play style.
May 28, 2025 at 7:30 PM
I'm torn between having a maplestory style ability system where abilities are available after unlocking a class vs a WoW/Guildwars system where the player purchases abilities from a trainer.. What would you prefer? More "realism" or convenience?

#IndieDev #GameDev #Binder'sTower #Maplestory
May 24, 2025 at 5:41 AM
Finished the basis of questing in Binder's Tower. There are four kinds of quests - main line quests, side quests, town tasks, and den beast hunts. To progress in Binder's Tower, you will complete Main Line tasks - however, the rest is optional!
#BindersTower #ARPG #SoloDev #GameDev #Maplestory
May 16, 2025 at 4:21 AM
Finished the basic functionality for the abilities system of Binder's Tower.

The abilities system works in the vein of classic MMOs; however, the number of abilities that you can mount at any given time is based on the number of sockets on your equipped weapon!

#IndieGame #ARPG #Oldschool #Maple
May 16, 2025 at 4:12 AM
Feel free to point out any inaccuracies. Fact checking is always appreciated.
March 18, 2025 at 4:53 PM