Diego Flôor
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diegzumillo.bsky.social
Diego Flôor
@diegzumillo.bsky.social
I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev
Pinned
This is Apple & Worm: Patching holes on spacetime. A puzzle platformer in a curved and interconnected 2D space. #gamedev #solodev
I'm going to make some shitty phone apps too, why the hell not www.patreon.com/posts/week-9...
Week 9: Everything Went Off the Rails | Diego makes games
Get more from Diego makes games on Patreon
www.patreon.com
December 15, 2025 at 4:17 AM
Reposted by Diego Flôor
o projeto semanal do diego é um site pra fazer listas: dá pra usar pra lista do churrasco, de compras, até como chat! no post ele explica todo o processo de criação do www.listavel.com.br
Week 8... made a stupid little site that makes shareable lists. DNS propagation has drained my patience for this project and ate two days of this week's project.

www.patreon.com/posts/week-8...
Week 8: Internet crash course and a site that makes lists | Diego makes games
Get more from Diego makes games on Patreon
www.patreon.com
December 9, 2025 at 11:46 PM
Week 8... made a stupid little site that makes shareable lists. DNS propagation has drained my patience for this project and ate two days of this week's project.

www.patreon.com/posts/week-8...
Week 8: Internet crash course and a site that makes lists | Diego makes games
Get more from Diego makes games on Patreon
www.patreon.com
December 9, 2025 at 10:55 PM
Reposted by Diego Flôor
Porta-copos e marcadores de página do tema verão da BEKOPAPER 🖤 segue o link da bio pra conhecer nossa papelaria artesanal!
December 3, 2025 at 1:03 PM
Reposted by Diego Flôor
Tensors are instrumental in physics, machine learning and even biology. Einstein once begged a friend to help him understand them, fearing he was going mad. Joseph Howlett explains how they work:
The Geometric Tool That Solved Einstein’s Relativity Problem | Quanta Magazine
Tensors are used all over math and science to reveal hidden geometric truths. What are they?
www.quantamagazine.org
December 1, 2025 at 9:04 PM
Finally finished week 6-7. Read about Trail here: www.patreon.com/posts/week-6...
Week 6-7: Trail - A Research Execution Tracker | Diego makes games
Get more from Diego makes games on Patreon
www.patreon.com
December 1, 2025 at 5:11 PM
Reposted by Diego Flôor
back on my bs—
November 27, 2025 at 12:31 AM
Reposted by Diego Flôor
I’ve built a streamlined version of Pacman, where timing the pellet flips is key.

Drop your thoughts or high score below!

🕹️ https://beep8.org

#GameDev #SoloDev #IndieGames #IndieDev #IndieGameDev
November 26, 2025 at 3:10 PM
I merged weeks 6 and 7. This project is called Trail, and it's an 'experiment tracker' for vscode. It keeps track of every command, program execution, file creation, snapshots of programs, etc. Then you'll always know how a certain data file or result was generated. #science #research
November 26, 2025 at 4:33 PM
Reposted by Diego Flôor
meu irmãozinho genial @diegzumillo.bsky.social tem feito projetos semanais: www.patreon.com/posts/week-5... segue lá se tu curte games, programação e outras nerdices
Week 5: Rest Is for People With Better Coping Mechanisms | Diego makes games
Get more from Diego makes games on Patreon
www.patreon.com
November 21, 2025 at 2:31 PM
Reposted by Diego Flôor
I know most people are probably already familiar, but in case anyone isn't, I also recommend referenceangle.com
November 16, 2025 at 7:55 PM
Reposted by Diego Flôor
Reposted by Diego Flôor
Happy There Is A Circulatory System Walking Through The Kitchen Day to all who celebrate.
November 10, 2025 at 10:54 AM
Of all the weekly projects I made this is the most marketable, I think. One of the goals of these projects is to test the waters and see which one sparks more interest so I can pay bills. But I might polish this one just for myself! screw market potential, I want to make my games with it.
Week 4 project: A proof of concept for a level editor with procedural generation built in, with customizable player movement. So you can more easily design levels for many kinds of 2D games. Links in replies. Made in C with #raylib #gamedev #indiedev #leveldesign #procedural
November 9, 2025 at 6:58 PM
Week 4 project: A proof of concept for a level editor with procedural generation built in, with customizable player movement. So you can more easily design levels for many kinds of 2D games. Links in replies. Made in C with #raylib #gamedev #indiedev #leveldesign #procedural
November 8, 2025 at 7:01 PM
I enjoy reading comedy and I enjoy audiobooks. But unless it's narrated by the author themselves, I don't even bother listening to comedy books anymore. It requires so much more from the narrator than just a nice voice and good intonation.
November 8, 2025 at 1:24 AM
I'm starting week 4 tomorrow and I have no project in sight yet! I need help. What's the last thing you searched for at, say, the unity asset store, and didn't find what you needed? If you give me a suggestion I like, and I make it, you get it for free. #gamedev #indiedev #solodev #unity
November 3, 2025 at 2:07 AM
Finished week 3. Made a simple SDF editor with some fractals at our disposal. Done in C with #raylib
#gamedev #raymarching #sdf #fractals
November 2, 2025 at 5:07 AM
Week 2 of my unemployed journey: I built a small tileset toolset. Not a full blown editor, but a couple of useful tools. Done completely in python due to time constraints. Links for article and itchio on replies. #tileset #pixelart #gamedev
October 25, 2025 at 4:49 AM
Week 1: built a real-time AI smart brush for pixel art. Runs in real time, learned some pixel art patterns. The result is weird, interesting, and not quite useful. It fights with you more than watercolor. Less of a collaboration and more like arm wrestling #AI #gamedev
October 20, 2025 at 2:36 AM
Until I get a job, I will work on a different project every week, with the goal of having something as close to finished as possible. For the first week: a smart pixel art brush. The idea is to have a really small neural network that can run in real time.
October 15, 2025 at 11:17 PM
Hi network. I am unemployed again. Can I do something about that here? anything to avoid linkedin would be appreciated! I have a phd in physics, I also did AI research recently. Ma latest personal project was a c physics engine as a single header. Help me pay bills thankyou
October 8, 2025 at 9:25 PM
Reposted by Diego Flôor
I I / I / I I / I — Project Signal demo
This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis. I didn't know if what I wanted to do was technically possible or within my means.

www.aeriform.io/veil available to supporters for now—
#indiedev #megadrive #retro
September 3, 2025 at 9:54 AM
A procedural 4D worm-like creature, passing through our slice of space. It's for the sci-fi flight sim project. #gamedev #raymarch #shader
September 1, 2025 at 5:11 PM