Dilmer Valecillos
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dilmerv.bsky.social
Dilmer Valecillos
@dilmerv.bsky.social
Dev Advocate For Mixed Reality at Meta | Founder of LearnXR.io | Unity & C# XR Dev 👓 Building the future of MR. Opinions are my own.
Reposted by Dilmer Valecillos
Hello Everyone!👋👓

I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.

🎬 youtu.be/5VWwShXJm8g 

#ai #wearables #meta
February 12, 2026 at 2:16 PM
I love creating videos about tech I’m genuinely interested in, not videos made just to generate views. Honestly, that’s what makes content creation such a rewarding experience.
February 12, 2026 at 5:40 PM
Hello Everyone!👋👓

I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.

🎬 youtu.be/5VWwShXJm8g 

#ai #wearables #meta
February 12, 2026 at 2:16 PM
Hello everyone! 👋👓

Today, I’m continuing my AI Building Blocks series in Unity by adding Text-to-Speech features to our existing LLM prototype. This honestly makes the prototype feel more vivid.

🎥 Full video 👉 youtu.be/61VAC6oQHTQ

#meta #ai #programmers
February 6, 2026 at 3:47 PM
I don’t talk a lot about my #YouTube video creation process mainly because I like to keep my content very focused on XR. But for those of you creating conventional content, make sure by all means to use the A/B Thumbnail Testing features; crazy how 📊 CTR increased drastically just with a few tweaks.
February 4, 2026 at 4:31 PM
Nothing like working out very early in the morning. I personally didn’t want to come to exercise, but every time I tell myself to push through by waking up early and working out hard, then my day becomes extremely productive.
February 4, 2026 at 4:01 PM
I will be speaking at #GDC and this time my part will be focused on XR + AI, honestly we have some really cool stuff to show you! Stay tuned for more info about the talk.
February 4, 2026 at 3:10 PM
Today, I'd like to share a new course that was created to help you build your experience for the Meta Horizon Store. This course covers preparing your dev account, verifying your organization, & choosing a platform for your first build.

🎥 bit.ly/3L3TpW3

Let me know if you've any questions.

#meta
February 3, 2026 at 8:09 PM
Athletic intelligence is about to hit different.

AI in your glasses, hands-free capture, real-time help, open-ear audio… we’re entering the era where your gear actually thinks with you.

This changes how athletes train. Mark this moment. 👀🔥

#meta #oakley #tech
February 3, 2026 at 1:11 AM
I’ll be speaking at #GDC again this year, and I’m prototyping something this weekend to make sure I’m very familiar with the tools I’ll be showcasing.
January 31, 2026 at 1:17 AM
Hello everyone! 👋👓

Today, I’ll show you how to use 𝐋𝐋𝐌𝐬 𝐢𝐧 𝐔𝐧𝐢𝐭𝐲 𝐰𝐢𝐭𝐡 𝐀𝐈 𝐁𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐁𝐥𝐨𝐜𝐤𝐬, powered by AI features available in Meta SDKs v83 and later.

🎥 youtu.be/Q8BFLkRYOy0

We’ll focus on conversational AI, using multimodal prompts, text, images, and video.

#meta #xr #programmers
January 28, 2026 at 12:39 AM
I don’t often share this, but I workout Mon-Sun for at least 30 mins a day, and I’ve been doing this for more than a decade. Today, I did 54 mins w/ added cardio. Honestly, this is the best way to be productive, it puts my mind in a hyper-focus state, I feel healthy, & gives me a lot of energy.
January 24, 2026 at 4:24 PM
I used to make 7–8 videos a month. During 2025, I was only able to make one per month, but even then it was great to see that most of them received extremely positive like-to-dislike ratios.

Thank you all for watching! I’m in the process of increasing the volume in 2026.
January 16, 2026 at 5:05 AM
Time to test DAT with the Ray-Ban glasses. I stayed away due to team priorities and a heavy focus on VR, but with the MIT Reality Hack hackathon coming up, I want to be familiar with the tools. 𝑰 𝒘𝒐𝒏’𝒕 𝒃𝒆 𝒕𝒉𝒆𝒓𝒆 𝒊𝒏 𝒑𝒆𝒓𝒔𝒐𝒏, 𝒃𝒖𝒕 𝑰’𝒍𝒍 𝒃𝒆 𝒐𝒏 𝑴𝑰𝑻’𝒔 𝑫𝒊𝒔𝒄𝒐𝒓𝒅 𝒂𝒏𝒔𝒘𝒆𝒓𝒊𝒏𝒈 𝒒𝒖𝒆𝒔𝒕𝒊𝒐𝒏𝒔.
January 16, 2026 at 2:51 AM
It is going to take some time to adjust to all of these big changes at Meta, losing my colleagues & friends, moving to a new team, but extremely hopeful that I will be able to help with VR programs and education.
January 14, 2026 at 7:58 PM
Today was a very hard day at Meta 😔. A lot of incredible and talented people I had the pleasure of working with, on my direct team and across the org, were let go, people I deeply respect and admire.
January 14, 2026 at 3:27 AM
If you want to kill productivity, be a perfectionist. But if you want to grow and be highly productive, be okay with good results and refine them as you create more!
January 12, 2026 at 4:47 PM
Well I will start working on video #2 later today, this time I’ll be focusing on Large Language Models (LLMs) provided as building blocks w/ Meta SDK v83+
January 12, 2026 at 4:44 PM
📢 Big news, everyone! 👓✨

Today, I’m excited to share that I’m starting a new video series focused on AI features for mixed reality and virtual reality projects.

🎥 Watch the full video: youtu.be/QIa6frPMcSQ 

#meta #xr #ai #devs
January 11, 2026 at 9:59 PM
What’s your 2026 resolution?

I’ll share mine publicly. It’s very simple: two YouTube videos per week, keeping each video focused on answering one specific question.
January 9, 2026 at 7:43 PM
Hello Everyone & Great News! 🎉

📣 Today, we're launching Meta Spatial Simulator (Beta) !

This new IDE tool will make your Android development for Meta Quest much easier, and no more need to take your headset on and off every time.

#meta #android #developers
January 8, 2026 at 6:49 PM
📢 Rolling out some new features for Meta Ray-Ban Display, including a teleprompter for public speaking & early access to EMG handwriting. EMG handwriting highlights how you & AI can work together, evolving an input method that becomes quicker and more reliable as you use it.

#meta #ai #rayban
January 6, 2026 at 5:59 PM
I was about to start using Cursor with Unity, but then I realized that @jetbrains.com Rider’s Unity integration is significantly better. On top of that, Rider 2025+ adds a Claude Agent that’s seamlessly integrated and included with the JetBrains AI subscription!

#coding #programmer
January 6, 2026 at 1:47 AM
Hello Everyone! 👋

We released a new video on Spatial Anchors, which essentially allows you to pin virtual objects to real-world locations. This means that when you return to an app, everything stays in the same spot.

🎥 Full Video: www.youtube.com/watch?v=Wxtm...

#meta #mixedreality
January 5, 2026 at 9:20 PM
Reposted by Dilmer Valecillos
📢 Excited to announce the winners of the Meta Horizon Start Developer Competition! After reviewing hundreds of VR/MR app submissions, our teams have finalized the list. Proud of the wide range of innovative ideas across Unity, Unreal, Meta Spatial SDK, IWSDK/WebXR, & more!

#meta #xr #developers
December 23, 2025 at 11:27 PM