I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.
🎬 youtu.be/5VWwShXJm8g
#ai #wearables #meta
I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.
🎬 youtu.be/5VWwShXJm8g
#ai #wearables #meta
I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.
🎬 youtu.be/5VWwShXJm8g
#ai #wearables #meta
I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.
🎬 youtu.be/5VWwShXJm8g
#ai #wearables #meta
Today, I’m continuing my AI Building Blocks series in Unity by adding Text-to-Speech features to our existing LLM prototype. This honestly makes the prototype feel more vivid.
🎥 Full video 👉 youtu.be/61VAC6oQHTQ
#meta #ai #programmers
Today, I’m continuing my AI Building Blocks series in Unity by adding Text-to-Speech features to our existing LLM prototype. This honestly makes the prototype feel more vivid.
🎥 Full video 👉 youtu.be/61VAC6oQHTQ
#meta #ai #programmers
🎥 bit.ly/3L3TpW3
Let me know if you've any questions.
#meta
🎥 bit.ly/3L3TpW3
Let me know if you've any questions.
#meta
Today, I’ll show you how to use 𝐋𝐋𝐌𝐬 𝐢𝐧 𝐔𝐧𝐢𝐭𝐲 𝐰𝐢𝐭𝐡 𝐀𝐈 𝐁𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐁𝐥𝐨𝐜𝐤𝐬, powered by AI features available in Meta SDKs v83 and later.
🎥 youtu.be/Q8BFLkRYOy0
We’ll focus on conversational AI, using multimodal prompts, text, images, and video.
#meta #xr #programmers
Today, I’ll show you how to use 𝐋𝐋𝐌𝐬 𝐢𝐧 𝐔𝐧𝐢𝐭𝐲 𝐰𝐢𝐭𝐡 𝐀𝐈 𝐁𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐁𝐥𝐨𝐜𝐤𝐬, powered by AI features available in Meta SDKs v83 and later.
🎥 youtu.be/Q8BFLkRYOy0
We’ll focus on conversational AI, using multimodal prompts, text, images, and video.
#meta #xr #programmers
Thank you all for watching! I’m in the process of increasing the volume in 2026.
Thank you all for watching! I’m in the process of increasing the volume in 2026.
Today, I’m excited to share that I’m starting a new video series focused on AI features for mixed reality and virtual reality projects.
🎥 Watch the full video: youtu.be/QIa6frPMcSQ
#meta #xr #ai #devs
Today, I’m excited to share that I’m starting a new video series focused on AI features for mixed reality and virtual reality projects.
🎥 Watch the full video: youtu.be/QIa6frPMcSQ
#meta #xr #ai #devs
I’ll share mine publicly. It’s very simple: two YouTube videos per week, keeping each video focused on answering one specific question.
I’ll share mine publicly. It’s very simple: two YouTube videos per week, keeping each video focused on answering one specific question.
📣 Today, we're launching Meta Spatial Simulator (Beta) !
This new IDE tool will make your Android development for Meta Quest much easier, and no more need to take your headset on and off every time.
#meta #android #developers
📣 Today, we're launching Meta Spatial Simulator (Beta) !
This new IDE tool will make your Android development for Meta Quest much easier, and no more need to take your headset on and off every time.
#meta #android #developers
#meta #ai #rayban
#coding #programmer
#coding #programmer
We released a new video on Spatial Anchors, which essentially allows you to pin virtual objects to real-world locations. This means that when you return to an app, everything stays in the same spot.
🎥 Full Video: www.youtube.com/watch?v=Wxtm...
#meta #mixedreality
We released a new video on Spatial Anchors, which essentially allows you to pin virtual objects to real-world locations. This means that when you return to an app, everything stays in the same spot.
🎥 Full Video: www.youtube.com/watch?v=Wxtm...
#meta #mixedreality
#meta #xr #developers
#meta #xr #developers