https://www.david-amador.com
https://www.upfallstudios.com
📍Portugal
100 HP + 10% = 110 HP
But 110 - 10% = 99, below 100
Had to explain to someone a bug on their RPG math where un-equiping items with % applied to total value could get their attack/HP below original value. Using Base value for the calculations is better.
100 HP + 10% = 110 HP
But 110 - 10% = 99, below 100
Had to explain to someone a bug on their RPG math where un-equiping items with % applied to total value could get their attack/HP below original value. Using Base value for the calculations is better.
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
PlayStation 1: 3142
PlayStation 2: 3477
PlayStation 3: 5154
PlayStation 4: 11924
PlayStation 5: 4188
PlayStation 1: 3142
PlayStation 2: 3477
PlayStation 3: 5154
PlayStation 4: 11924
PlayStation 5: 4188
(image courtesy of @digitalfoundry.bsky.social)