Monte Cook breaks down an essential concept for RPG designers and GMs. montecook.substack.com/p/roll-the-d...
Monte Cook breaks down an essential concept for RPG designers and GMs. montecook.substack.com/p/roll-the-d...
I've played some Savage Worlds and fail to get the appeal of random way it sets turn order: Deal standard playing cards and take turns by card rank. Repeat each round.
Seems like a lot of ceremony just for maximum randomness. What's the appeal?
I've played some Savage Worlds and fail to get the appeal of random way it sets turn order: Deal standard playing cards and take turns by card rank. Repeat each round.
Seems like a lot of ceremony just for maximum randomness. What's the appeal?
I paged to Combat Sequence in 13th Age 2E. “Jonathan introduced cyclic initiative to F20 gaming 25 years ago and we are never going back.”
Opinionated. I like it.
I paged to Combat Sequence in 13th Age 2E. “Jonathan introduced cyclic initiative to F20 gaming 25 years ago and we are never going back.”
Opinionated. I like it.
Forget archery contests and carnival games for intro adventures; everyone's played games with rolls and outcomes. I want scenes with choices and consequences.
Forget archery contests and carnival games for intro adventures; everyone's played games with rolls and outcomes. I want scenes with choices and consequences.
Players who’ve never seen the A-Team often know the Borderlands games that use the same style. youtu.be/oYZmpMIwZss
Players who’ve never seen the A-Team often know the Borderlands games that use the same style. youtu.be/oYZmpMIwZss
This strikes me as brilliant and perhaps too different from what I'm used to.
This strikes me as brilliant and perhaps too different from what I'm used to.
Black Bart goes for his gun, his gang raises weapons, and then the heroes take a time out to discuss who should have the quickest draw today.
Black Bart goes for his gun, his gang raises weapons, and then the heroes take a time out to discuss who should have the quickest draw today.
Myth Drannor as a megadungeon analog? Yes, please. The place’s disparate locales avoid the risk of monotony and the nearby Dales offer other, bigger stories.
Myth Drannor as a megadungeon analog? Yes, please. The place’s disparate locales avoid the risk of monotony and the nearby Dales offer other, bigger stories.
Do the benefits merit the game time?
Do the benefits merit the game time?
Good news is she knows it and plans adjustments
Good news is she knows it and plans adjustments
But I’m sorry my spell misfire killed @shawnmerwin.bsky.social’s PC.
But I’m sorry my spell misfire killed @shawnmerwin.bsky.social’s PC.
Do I credit (blame?) DM @joeraso.bsky.social or author @shawnmerwin.bsky.social for this delight?
Do I credit (blame?) DM @joeraso.bsky.social or author @shawnmerwin.bsky.social for this delight?