Chaotic good
Lightfoot Halfling Warlock (Archfey Patron).
Str: 11 (+0), Dex: 12 (+1), Con: 7 (-2), Wis: 13 (+1), Int: 9 (-1), Cha: 10 (+0).
A folk hero who gets bored easily.
Chaotic good
Lightfoot Halfling Warlock (Archfey Patron).
Str: 11 (+0), Dex: 12 (+1), Con: 7 (-2), Wis: 13 (+1), Int: 9 (-1), Cha: 10 (+0).
A folk hero who gets bored easily.
Lawful neutral
Gnome Bard (College of Valor).
Str: 9 (-1), Dex: 7 (-2), Con: 12 (+1), Wis: 14 (+2), Int: 15 (+2), Cha: 11 (+0).
A highway robber who always locates the valuables in any location.
Lawful neutral
Gnome Bard (College of Valor).
Str: 9 (-1), Dex: 7 (-2), Con: 12 (+1), Wis: 14 (+2), Int: 15 (+2), Cha: 11 (+0).
A highway robber who always locates the valuables in any location.
Neutral good
Half-Elf Barbarian (Path of the Berserker).
Str: 14 (+2), Dex: 10 (+0), Con: 9 (-1), Wis: 8 (-1), Int: 8 (-1), Cha: 13 (+1).
A singer who gets bitter if she is not the center of attention.
Neutral good
Half-Elf Barbarian (Path of the Berserker).
Str: 14 (+2), Dex: 10 (+0), Con: 9 (-1), Wis: 8 (-1), Int: 8 (-1), Cha: 13 (+1).
A singer who gets bitter if she is not the center of attention.
Chaotic neutral
Half-Elf Monk (Way of the Open Hand).
Str: 15 (+2), Dex: 14 (+2), Con: 7 (-2), Wis: 11 (+0), Int: 14 (+2), Cha: 18 (+4).
A wizard’s apprentice who is willing to listen to every side of an argument before making a judgement.
Chaotic neutral
Half-Elf Monk (Way of the Open Hand).
Str: 15 (+2), Dex: 14 (+2), Con: 7 (-2), Wis: 11 (+0), Int: 14 (+2), Cha: 18 (+4).
A wizard’s apprentice who is willing to listen to every side of an argument before making a judgement.
Neutral good
Tiefling Bard (College of Valor).
Str: 14 (+2), Dex: 7 (-2), Con: 12 (+1), Wis: 13 (+1), Int: 10 (+0), Cha: 13 (+1).
A noble whose eloquent flattery makes everyone he talks to feel important.
Neutral good
Tiefling Bard (College of Valor).
Str: 14 (+2), Dex: 7 (-2), Con: 12 (+1), Wis: 13 (+1), Int: 10 (+0), Cha: 13 (+1).
A noble whose eloquent flattery makes everyone he talks to feel important.
Lawful good
Mountain Dwarf Cleric (Nature Domain).
Str: 14 (+2), Dex: 9 (-1), Con: 12 (+1), Wis: 12 (+1), Int: 18 (+4), Cha: 12 (+1).
A hermit, driven to seclusion because he needed a quite place to work on his art.
Lawful good
Mountain Dwarf Cleric (Nature Domain).
Str: 14 (+2), Dex: 9 (-1), Con: 12 (+1), Wis: 12 (+1), Int: 18 (+4), Cha: 12 (+1).
A hermit, driven to seclusion because he needed a quite place to work on his art.
Lawful neutral
Tiefling Fighter (Champion).
Str: 11 (+0), Dex: 15 (+2), Con: 11 (+0), Wis: 7 (-2), Int: 8 (-1), Cha: 13 (+1).
A member of the scribes guild, who believes that anything worth doing is worth doing right.
Lawful neutral
Tiefling Fighter (Champion).
Str: 11 (+0), Dex: 15 (+2), Con: 11 (+0), Wis: 7 (-2), Int: 8 (-1), Cha: 13 (+1).
A member of the scribes guild, who believes that anything worth doing is worth doing right.
Lawful neutral
Mountain Dwarf Barbarian (Path of the Totem Warrior).
Str: 14 (+2), Dex: 11 (+0), Con: 17 (+3), Wis: 11 (+0), Int: 13 (+1), Cha: 11 (+0).
A librarian who is willing to listen to every side of an argument before making a judgement.
Lawful neutral
Mountain Dwarf Barbarian (Path of the Totem Warrior).
Str: 14 (+2), Dex: 11 (+0), Con: 17 (+3), Wis: 11 (+0), Int: 13 (+1), Cha: 11 (+0).
A librarian who is willing to listen to every side of an argument before making a judgement.
Lawful neutral
Human Sorcerer (Draconic Bloodline).
Str: 11 (+0), Dex: 11 (+0), Con: 7 (-2), Wis: 11 (+0), Int: 16 (+3), Cha: 16 (+3).
A forester who watches over friends as if they were a littler of newborn pups.
Lawful neutral
Human Sorcerer (Draconic Bloodline).
Str: 11 (+0), Dex: 11 (+0), Con: 7 (-2), Wis: 11 (+0), Int: 16 (+3), Cha: 16 (+3).
A forester who watches over friends as if they were a littler of newborn pups.
Lawful neutral
Tiefling Wizard (School of Conjuration).
Str: 12 (+1), Dex: 7 (-2), Con: 11 (+0), Wis: 11 (+0), Int: 16 (+3), Cha: 14 (+2).
A charlatan who uses sarcasm and insults as her weapons of choice.
Lawful neutral
Tiefling Wizard (School of Conjuration).
Str: 12 (+1), Dex: 7 (-2), Con: 11 (+0), Wis: 11 (+0), Int: 16 (+3), Cha: 14 (+2).
A charlatan who uses sarcasm and insults as her weapons of choice.
Lawful good
Dwarf Monk (Way of the Four Elements).
Str: 7 (-2), Dex: 9 (-1), Con: 13 (+1), Wis: 11 (+0), Int: 9 (-1), Cha: 11 (+0).
An instrumentalist who will settle for nothing less than perfection.
Lawful good
Dwarf Monk (Way of the Four Elements).
Str: 7 (-2), Dex: 9 (-1), Con: 13 (+1), Wis: 11 (+0), Int: 9 (-1), Cha: 11 (+0).
An instrumentalist who will settle for nothing less than perfection.
Chaotic good
Half-Elf Rogue (Thief).
Str: 14 (+2), Dex: 5 (-3), Con: 13 (+1), Wis: 13 (+1), Int: 13 (+1), Cha: 17 (+3).
A street urchin who asks a lot of questions.
Chaotic good
Half-Elf Rogue (Thief).
Str: 14 (+2), Dex: 5 (-3), Con: 13 (+1), Wis: 13 (+1), Int: 13 (+1), Cha: 17 (+3).
A street urchin who asks a lot of questions.
Lawful neutral
Lightfoot Halfling Druid (Circle of the Moon).
Str: 11 (+0), Dex: 11 (+0), Con: 10 (+0), Wis: 7 (-2), Int: 12 (+1), Cha: 15 (+2).
A charlatan who uses flattery to get what he wants.
Lawful neutral
Lightfoot Halfling Druid (Circle of the Moon).
Str: 11 (+0), Dex: 11 (+0), Con: 10 (+0), Wis: 7 (-2), Int: 12 (+1), Cha: 15 (+2).
A charlatan who uses flattery to get what he wants.
Lawful neutral
Lightfoot Halfling Fighter (Eldritch Knight).
Str: 12 (+1), Dex: 7 (-2), Con: 12 (+1), Wis: 17 (+3), Int: 15 (+2), Cha: 16 (+3).
An acolyte who is tolerant of other faiths.
Lawful neutral
Lightfoot Halfling Fighter (Eldritch Knight).
Str: 12 (+1), Dex: 7 (-2), Con: 12 (+1), Wis: 17 (+3), Int: 15 (+2), Cha: 16 (+3).
An acolyte who is tolerant of other faiths.
Lawful neutral
Elf Warlock (Fiend Patron).
Str: 12 (+1), Dex: 16 (+3), Con: 11 (+0), Wis: 16 (+3), Int: 12 (+1), Cha: 9 (-1).
A guide whose wanderlust drove her away from home.
Lawful neutral
Elf Warlock (Fiend Patron).
Str: 12 (+1), Dex: 16 (+3), Con: 11 (+0), Wis: 16 (+3), Int: 12 (+1), Cha: 9 (-1).
A guide whose wanderlust drove her away from home.
Neutral good
Dwarf Monk (Way of the Four Elements).
Str: 9 (-1), Dex: 7 (-2), Con: 15 (+2), Wis: 16 (+3), Int: 9 (-1), Cha: 15 (+2).
A hermit, driven to seclusion because he was the caretaker of an ancient relic.
Neutral good
Dwarf Monk (Way of the Four Elements).
Str: 9 (-1), Dex: 7 (-2), Con: 15 (+2), Wis: 16 (+3), Int: 9 (-1), Cha: 15 (+2).
A hermit, driven to seclusion because he was the caretaker of an ancient relic.
Lawful evil
Rock Gnome Paladin (Oath of Devotion).
Str: 5 (-3), Dex: 11 (+0), Con: 13 (+1), Wis: 11 (+0), Int: 11 (+0), Cha: 13 (+1).
A hermit, driven to seclusion because he was the caretaker of an ancient relic.
Lawful evil
Rock Gnome Paladin (Oath of Devotion).
Str: 5 (-3), Dex: 11 (+0), Con: 13 (+1), Wis: 11 (+0), Int: 11 (+0), Cha: 13 (+1).
A hermit, driven to seclusion because he was the caretaker of an ancient relic.
Chaotic neutral
Dragonborn Fighter (Champion).
Str: 18 (+4), Dex: 14 (+2), Con: 17 (+3), Wis: 14 (+2), Int: 10 (+0), Cha: 6 (-2).
A pickpocket who always locates the valuables in any location.
Chaotic neutral
Dragonborn Fighter (Champion).
Str: 18 (+4), Dex: 14 (+2), Con: 17 (+3), Wis: 14 (+2), Int: 10 (+0), Cha: 6 (-2).
A pickpocket who always locates the valuables in any location.
Neutral good
Halfling Fighter (Champion).
Str: 7 (-2), Dex: 18 (+4), Con: 13 (+1), Wis: 15 (+2), Int: 14 (+2), Cha: 10 (+0).
A noble who swears that if you injure him, you will be crushed, your name will be ruined, and your fields will be salted.
Neutral good
Halfling Fighter (Champion).
Str: 7 (-2), Dex: 18 (+4), Con: 13 (+1), Wis: 15 (+2), Int: 14 (+2), Cha: 10 (+0).
A noble who swears that if you injure him, you will be crushed, your name will be ruined, and your fields will be salted.
True neutral
Dragonborn Cleric (War Domain).
Str: 12 (+1), Dex: 12 (+1), Con: 10 (+0), Wis: 16 (+3), Int: 13 (+1), Cha: 11 (+0).
A folk hero who believes thinking is for other people, he prefers action.
True neutral
Dragonborn Cleric (War Domain).
Str: 12 (+1), Dex: 12 (+1), Con: 10 (+0), Wis: 16 (+3), Int: 13 (+1), Cha: 11 (+0).
A folk hero who believes thinking is for other people, he prefers action.
Chaotic neutral
Human Ranger (Beast Master).
Str: 11 (+0), Dex: 11 (+0), Con: 13 (+1), Wis: 14 (+2), Int: 10 (+0), Cha: 12 (+1).
A sailor whose language is as foul as an otyugh nest.
Chaotic neutral
Human Ranger (Beast Master).
Str: 11 (+0), Dex: 11 (+0), Con: 13 (+1), Wis: 14 (+2), Int: 10 (+0), Cha: 12 (+1).
A sailor whose language is as foul as an otyugh nest.
True neutral
Half-Elf Bard (College of Valor).
Str: 9 (-1), Dex: 11 (+0), Con: 14 (+2), Wis: 10 (+0), Int: 11 (+0), Cha: 13 (+1).
A member of the cobblers guild, who believes that anything worth doing is worth doing right.
True neutral
Half-Elf Bard (College of Valor).
Str: 9 (-1), Dex: 11 (+0), Con: 14 (+2), Wis: 10 (+0), Int: 11 (+0), Cha: 13 (+1).
A member of the cobblers guild, who believes that anything worth doing is worth doing right.
Lawful good
High Elf Paladin (Oath of Vengeance).
Str: 12 (+1), Dex: 15 (+2), Con: 14 (+2), Wis: 7 (-2), Int: 10 (+0), Cha: 11 (+0).
A hired killer who always locates the valuables in any location.
Lawful good
High Elf Paladin (Oath of Vengeance).
Str: 12 (+1), Dex: 15 (+2), Con: 14 (+2), Wis: 7 (-2), Int: 10 (+0), Cha: 11 (+0).
A hired killer who always locates the valuables in any location.
True neutral
High Elf Paladin (Oath of Devotion).
Str: 13 (+1), Dex: 17 (+3), Con: 8 (-1), Wis: 9 (-1), Int: 14 (+2), Cha: 6 (-2).
A sailor who stretches the truth for the sake of a good story.
True neutral
High Elf Paladin (Oath of Devotion).
Str: 13 (+1), Dex: 17 (+3), Con: 8 (-1), Wis: 9 (-1), Int: 14 (+2), Cha: 6 (-2).
A sailor who stretches the truth for the sake of a good story.
Lawful evil
Dragonborn Warlock (Great Old One Patron).
Str: 19 (+4), Dex: 11 (+0), Con: 8 (-1), Wis: 10 (+0), Int: 9 (-1), Cha: 8 (-1).
A street urchin who thinks that anyone being nice to her is hiding evil intent.
Lawful evil
Dragonborn Warlock (Great Old One Patron).
Str: 19 (+4), Dex: 11 (+0), Con: 8 (-1), Wis: 10 (+0), Int: 9 (-1), Cha: 8 (-1).
A street urchin who thinks that anyone being nice to her is hiding evil intent.