Dragonwolf Games
@dragonwolfgames.bsky.social
8 followers 13 following 28 posts
Indie game developer specializing in family friendly games. Dragonwolf Games are designed to put smiles on your face. Follow for updates on Smile Run. www.dragonwolfgames.com
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dragonwolfgames.bsky.social
If you complete all the gift delivery levels with a character, you unlock a dance mode where you can watch those characters dance on the dance floor. Just a fun bonus I came up with.

The game will be on Steam for less than $5 and I will update based on feedback. I may even change art post launch.
dragonwolfgames.bsky.social
Each level has two modes. The first mode is a gift delivery mode where you are delivering a gift to your friend. Once you complete the gift delivery, you unlock "Ice Cream Mode" that is endless as long as you pick up ice cream along the way. Gift delivery is still random, but has a set goal.
dragonwolfgames.bsky.social
Smile Run (and future games) have a cast of 4 kids and 2 adults. The player can select any kid to play as. The models are about the same size and there should be no difference in how each plays. An adult cares for the kids and runs the Smile Cafe where the game starts from.
dragonwolfgames.bsky.social
I guess I can describe Smile Run a little while I finish up the trailer (I have been going back and forth from higher quality promotional art and game stuff). Smile Run is an endless runner that will feature 4 environments that play differently and will seamlessly switch within the same run.
Reposted by Dragonwolf Games
dragonwolfgames.bsky.social
I am finally starting to feel happy with the Smile Cafe. I still need to make the "menu" board. Looks like Kit really wants some ice cream.

#gamedev #indiedev #solodev
dragonwolfgames.bsky.social
The second character of the Smile Run group is almost finished. She is the Dragon of Dragonwolf Games. Her model is finished. I am working on rigging her for animations. I decided that the first version will not be able to have her wings fold. Once I am happy with her movement, I can paint her.
dragonwolfgames.bsky.social
Thank you. I hope to have a trailer soon.
dragonwolfgames.bsky.social
Zniw was one of my biggest inspirations for chasing my dream of becoming a game designer.
dragonwolfgames.bsky.social
I am by myself. No shareholders. Just a dream to bring smiles to people.
dragonwolfgames.bsky.social
The sky environment is finally starting to look like something nice. These may not be the final assets, but I like the way it is looking. Tomorrow I will work on some ground objects that will randomly spawn. Also, first screenshot of the actual game finally.

#indiedev #gamedev #solodeveloper
dragonwolfgames.bsky.social
I guess I need a trash can. I always forget to add trash cans in the games I play, so why not forget to add one in the games I make.
dragonwolfgames.bsky.social
I am finally starting to feel happy with the Smile Cafe. I still need to make the "menu" board. Looks like Kit really wants some ice cream.

#gamedev #indiedev #solodev
dragonwolfgames.bsky.social
I will be creating regular content for both Patreon and here as I have more assets ready.
dragonwolfgames.bsky.social
The Smile Cafe is now serving ice cream. Important for "Ice Cream Mode" in the Smile Run game.
dragonwolfgames.bsky.social
A different character works behind the counter. The kids are just runners.
dragonwolfgames.bsky.social
Kit. You do not belong behind the counter. Get out from behind there.
dragonwolfgames.bsky.social
I swear a teaser, and screenshots will be out soon. I just do not like the way the game looks now. The full trailer will be like a mini movie.
dragonwolfgames.bsky.social
Smile Run has been previewed a few times now. Every time, there are weird bugs like Kit's object not turning when the player hits left or right. When I get my laptop home, everything works perfectly. Even though the only thing that changed was the location of the laptop. I hate software.
dragonwolfgames.bsky.social
Since the player will never see the front in game, I may even make the front lower as an in-game model. The higher vertices model is still going to be used for promotional purposes. I will be working on that model more as I get time.
dragonwolfgames.bsky.social
Kit's model has been reduced from ~43K vertices to ~13K vertices (with clothes) and still looks good. I will have to repaint him some. This will run so much better in the game. I could try to reduce it more since mobile devices are one of the target platforms.

#indiedev #gamedev
dragonwolfgames.bsky.social
I am working on a splash screen that will declare that no part of any Dragonwolf Games game is made with AI. Even as I struggle with learning Blender, I will never use genAI for anything.

#indiedeveloper #gamdev
dragonwolfgames.bsky.social
I will be making silly posts like this daily. Once I improve the quality of these little posts, I will have special digital cards as Patreon rewards.