Agnar Thor | dreymari
@dreymari.bsky.social
39 followers 47 following 24 posts
he/him | technical game designer | average game feel enthusiast currently working on Chain Shotgun, and probably some other stuff I mostly post about my personal projects here and about game feel/game design
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dreymari.bsky.social
just released chapter 1 of Chain Shotgun on Itch
a movement shootery FPS where you can add a whole bunch of barrels that do a bunch of wild stuff to your Chain Shotgun

bigcitywizard.itch.io/chain-shotgun

#gamedev #indiedev #retrofps #gaming #games
dreymari.bsky.social
working on a movement shooter with some immersive sim elements where your only weapon is the Chain Shotgun, a chaingun shotgun essentially?
but it can hold up to an infinite amount of barrels which can shoot just about any type of projectile

www.youtube.com/watch?v=vjHN...
steam page coming soon!!
Chain Shotgun Gameplay Trailer
YouTube video by Big City Wizard
www.youtube.com
dreymari.bsky.social
beam weapon
revamped my shooting code to allow for beam-like payloads so now I can do things like this, still not sure what it should do outside of combat though 🤔
(also did some sound design 🔊)
#gamedev #indiedev #gamefeel #retrofps #indiegame #boomershooter
dreymari.bsky.social
also I've made the payloads pretty modular, so some tweaks to the spread pattern and wow, we have a bridge tool thing?

something like this feels like it could be a game on it's own tbh
dreymari.bsky.social
I will never forget the immense disappointment I felt when I noticed I couldn't jump on the harpoons from HL2

anyway, this is the harpoon payload, it sticks to walls and you can jump on it! I generally try to make payloads do more than just "kill enemy better"

#gamedev #indiedev #indiegame #games
dreymari.bsky.social
the interact payload can do fascinating things! such as pressing a button or booping enemies

#gamedev #indiegame #retrofps #gaming
dreymari.bsky.social
the cutter payload can cut through things like fences, and now enemies as well

#gamedev #retrofps #games #indiedev #gaming #gamefeel
dreymari.bsky.social
just released chapter 1 of Chain Shotgun on Itch
a movement shootery FPS where you can add a whole bunch of barrels that do a bunch of wild stuff to your Chain Shotgun

bigcitywizard.itch.io/chain-shotgun

#gamedev #indiedev #retrofps #gaming #games
dreymari.bsky.social
decided to have each barrel type come with their own attachments and now the weapon looks absolutely ridiculous, in a good way!
this is just at 11 barrels, current max is around 20 barrels, so far
#indiegame #retrofps #gaming #indiedev #gamedev
dreymari.bsky.social
i am of the opinion that all games should have jump pads
#retrofps #indiegame #screenshotsaturday #gamedev
dreymari.bsky.social
thanks!
the inspiration is sort of early 2000s creature design mixed with some biopunk aesthetics
dreymari.bsky.social
finally got around to doing some sound design for the basic enemies in the game, now it feels even more like bullying:(
#indiegame #gaming #sounddesign #retrofps
dreymari.bsky.social
big spinny thing, also doubles as an "elevator" that literally shoots you out of it
#gamedev #indiegame #retrofps #gaming #indiedev
dreymari.bsky.social
made a wall tool to speed up level design, of course I had to add some gamefeely elements to it as well
#gamedev #indiedev #screenshotsaturday #leveldesign
dreymari.bsky.social
tried to make my leaves to rustle a bit when moving through them, yeah wow looks very "natural" imo

#gamedev #indiedev #indiegame #games
dreymari.bsky.social
of course it didn't take long to add it as a potential ammotype as well
dreymari.bsky.social
feature from a while back - you dash into boxes to launch them at whatever you're aiming at, still very happy with the feel of it
#gamedev #gaming #retrofps #indiegame
dreymari.bsky.social
i felt that instead of using a key to open the door it's better if you load it into your gun and shoot it at the door, of course
#gamedev #retrofps #indiegame #gaming
dreymari.bsky.social
explodable walls could work as ambush thing as well
#gamedev #indiegame #retrofps #gaming
dreymari.bsky.social
made explosives break certain walls
#retrofps #indiegame #gamedev
dreymari.bsky.social
i try to take a systematic approach, so anti-gravity ammotype affects props & debris (and the player as well!)
dreymari.bsky.social
made an anti gravity ammotype
felt a bit mean to use it like this tbh:(
#indiegame #retrofps #gamedev
dreymari.bsky.social
recently revamped some of the visuals for the explosive projectiles, also destructibles good 📦🔨
#gamedev #retrofps #indiedev
dreymari.bsky.social
had this fan model lying around not being threatening enough so i turned it into an environmental trap
something about being your own biggest fan etc etc
#gamedev #retrofps #indiedev
dreymari.bsky.social
regular velocity was getting boring
so added bhopping to my movement shooterish game
#gamedev #retrofps