echo-matt.bsky.social
@echo-matt.bsky.social
I know right, it's gonna be a big headache to try and optimize this
December 15, 2025 at 12:49 PM
Great! Thanks for the insight (pun intended). Just for the memes, this is what i am working with 🫠
December 12, 2025 at 8:52 PM
Yeah that is incredible timing ahah! So if i understood correctly, the GPU is working on other stuff that is too intensive, it's taking too much time to get to the occlusionCullPipe and that's why we see a long time of oversubscription right? So the solution is "find whatever else is doing the gpu?"
December 12, 2025 at 6:26 PM
Hello fellow Matt (nice name)! Thanks for the video and the tips. I wanted to ask you something. In my game using UE5 Nanite&Lumen i get this Oversubscription regarding OcclusionCullPipe that is 70+ ms long. What the heck is this and how to pinpoint what is causing this monster?
December 12, 2025 at 1:43 PM