Enip
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enip.bsky.social
Enip
@enip.bsky.social
Just another french doodler, creator of rigs, animations and 3D assets. Nice to meet you!
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Enip @enip.bsky.social ยท Oct 18
Signalis - Der Krieg
YouTube video by Enip
youtu.be
You can download the rig here:
Ko-Fi: ko-fi.com/s/c423171296
Gumroad: enip.gumroad.com/l/tarpex
Payhip: payhip.com/b/PRxhA
January 23, 2026 at 7:41 PM
Who wants a free Lynn rig from DNA? ๐Ÿ‘€
January 23, 2026 at 7:39 PM
Reposted by Enip
Shoulder setup
January 12, 2026 at 8:21 AM
You can download it here, or in my other shops: ko-fi.com/s/4f676a4a9c
Grand Piano Rig - Enip's Ko-fi Shop
Grand Piano Rig Model and shaders by @Lynnel on Blender Kit. Modified and Rigified by Enip. This model uses Rigify and Blender 4.5+. This model h...
ko-fi.com
November 10, 2025 at 4:45 PM
Free Grand Piano Rig below! Made in Blender 4.5 with Rigify.
November 10, 2025 at 4:45 PM
Wow! Very cool!
March 15, 2025 at 7:55 PM
The 'head' rig type mimics Rigify's 'super_head' but adds options to create a head_squash bone and a headtrack mechanism. For this it analyses it's parent and extends to mechanism down to the spine chain. All compatible with native rigify types. #b3d #blender #rigify #pinerig
February 10, 2025 at 9:06 PM
The 'root' rig type creates up to 3 root bones with specific widgets and make them register inside Rigify's Rig UI. This way you can switch between roots effortlessly. #b3d #blender #rigify #pinerig
February 10, 2025 at 9:03 PM
'Warp' and 'Lattice' rig types from the pinerig feature-set. Everything is generated from a single metarig bone. It is handy to have in advanced/complex rigs, and super easy to set up! #b3d #blender #rigify #pinerig
February 10, 2025 at 9:00 PM
Demo of the 'ball' pinerig type for Rigify. It generates a whole squash & stretch ball rig with independant squash and spin controls from a single metarig bone. Perfect for balls and round cartoony characters. #b3d #blender #rigify #pinerig
February 10, 2025 at 8:56 PM
Here is the 'piston' and 'Single_axis_pivot' pinerig types for Rigify. They only need 1 metarig bone to generate the entire rig, widgets included. #b3d #blender #rigify #pinerig
February 10, 2025 at 8:51 PM
POV : You spent so much time dissecting Rigify that you become a Rigify feature-set dev. #b3d #blender #rigify #pinerig

www.youtube.com/watch?v=QNrD...
Pinerig rig types WIP_01
YouTube video by Enip
www.youtube.com
February 10, 2025 at 8:32 PM
Wow! Impressive demo reel! ๐Ÿ˜€
November 24, 2024 at 10:15 PM
Oh well, even if its a bit late, happy birthday! :)
November 22, 2024 at 8:51 PM
Oh yes... we are getting there! Shader and rig for Goo engine soon #b3d #rigify #3danimations #gooengine
November 22, 2024 at 4:59 PM
Working on a new Toon shader, and finalizing another rig I worked on long ago... #b3d #blender3d
November 21, 2024 at 9:42 PM
Woops, I may have already Rigified @magpieplus3d.bsky.social 's Elster rig, it should make anyone who doesn't own autorig-pro happy :) (Plus it has all cool additional features from my previous videos). Linked soon below #Signalis #b3d #rigify #blender3d
November 20, 2024 at 6:28 PM
Yay! Awesome!
November 15, 2024 at 5:58 PM
Reposted by Enip
New Elster Rig coming soon!
November 15, 2024 at 10:15 AM
Update on the face rig. It can now be generated from any rigify face metarig. You just need to adjust some actions by tweaking some keyframes and you are good to go. CTRL bones can be moved anywhere. #b3d #blender #rigify youtu.be/l1PzAq_FLX0
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youtu.be
November 10, 2024 at 10:34 AM
You can add so much cool features to the default human metarig using the post generation script and a bit of knowledge in rigify types. It adapts your additions to any body type you can thing of thanks to this. #b3d #rigify #3drigging #blender
November 9, 2024 at 12:03 AM
Reposted by Enip
Face Rig go brrrrr...
#blender3d #lowpoly #rigging #animation
November 8, 2024 at 6:30 AM
Oh that's cool! I like your style :)
October 30, 2024 at 4:37 PM
Nice! I tried to stay away from LLM stuff while coding, but it was super useful to check the syntax of my post generation scripts in rigify ๐Ÿ˜ Btw maybe you can borrow from rigify's ui code to fix the pole orientation issue. Or use a "fake FK pole" parented to the upperarm to snap the IK pole to. ๐Ÿค”
October 29, 2024 at 8:00 AM
Reposted by Enip
Oh SNAP! ๐Ÿ˜…
I managed to write a IK-FK snapping script. Rudimentary Python skills + ChatGPT = Power.
#b3d #rigging
October 28, 2024 at 1:14 PM