Kornel Kisielewicz
@epyoncf.bsky.social
3.4K followers 130 following 260 posts
Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of ChaosForge. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
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epyoncf.bsky.social
Fast-paced and turn-based - the return of a roguelike legend!
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
epyoncf.bsky.social
Jupiter Hell Classic 0.6 "Callisto" update is live now!

JHC is the fastest turn-based shooter roguelike out there, check it out on Steam (demo available!)

Patch notes for 0.6: store.steampowered.com/news/app/312...
epyoncf.bsky.social
It's my 3rd serious playthrough through Morrowind, and only now it hit me on how much it borrows from Dune :P
Reposted by Kornel Kisielewicz
epyoncf.bsky.social
Jupiter Hell Classic is now Steam Deck verified!
Also, have a teaser of the upcoming 0.6 update arriving NEXT WEEK!
store.steampowered.com/news/app/312...
epyoncf.bsky.social
Jupiter Hell Classic is now Steam Deck verified!
Also, have a teaser of the upcoming 0.6 update arriving NEXT WEEK!
store.steampowered.com/news/app/312...
epyoncf.bsky.social
Even if it's here for just a moment, it's always so lovely to see <3
epyoncf.bsky.social
The metric should be the percentage of released indie games that made enough profit to allow the creators to fund the next title.
epyoncf.bsky.social
"Hey kid, don't get discouraged - after you fall a couple of times trying to ride the bike, I'll give you training wheels, and a while later a trike. Tomorrow you'll get a quad and feel awesome having mastered driving!".
Reposted by Kornel Kisielewicz
mossmouth.bsky.social
This convo I had highlights the difference in what "respect your time" means in games.

A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress

But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
Derek says: "In theory, games are the perfect place to teach that failure is not only okay but a necessary stepping stone to success. But now it's so easy to switch to a game with guaranteed progress, so games with consequences for failure are more risky to make, creating a cycle."

Other person replies: "IMO the issue is that failure is usually discouraged. At best you just lose time, at worst you get extra punishment (loss of XP for example). Both just feel like you lost (limited) gametime for nothing. IMO also a reason why meta-progression is popular. Respect the player's time"

Derek replies: "Hmmm... the thing is, my time feels more disrespected when I realize my actions don't really matter? Like, if no matter what I do, I make progress, that feels like more of a waste of my time, personally."
epyoncf.bsky.social
Some of you know of my quest to complete the Elder Scrolls back to back... I just finished Daggerfall!
A short break and I will head to Morrowind next!
(to those curious - I went with the Underking...)
epyoncf.bsky.social
Jupiter Hell Classic #devstream #41 is live! Early and longer stream today - melee, grenades, maybe new enemies? www.twitch.tv/epyoncf
Twitch
Twitch is the world
www.twitch.tv
epyoncf.bsky.social
DRL 0.10 officially RELEASED!
So for those that didn't yet find it on the Jupiter Hell Classic Workshop, you can now download DRL 0.10 standalone on it's website :D
drl.chaosforge.org
DRL - D, the Roguelike
Official homepage of D the Roguelike
drl.chaosforge.org
Reposted by Kornel Kisielewicz
epyoncf.bsky.social
Jupiter Hell Classic is a turn-based, fast and furious, brutal traditional roguelike of tactical combat, destructible battlefields, and endless replayability.

In Steam Early Access NOW!

store.steampowered.com/app/3126530/...
epyoncf.bsky.social
Jupiter Hell Classic is a turn-based, fast and furious, brutal traditional roguelike of tactical combat, destructible battlefields, and endless replayability.

In Steam Early Access NOW!

store.steampowered.com/app/3126530/...
Reposted by Kornel Kisielewicz
raiganburns.bsky.social
This is *the* modern roguelike (actual roguelike) with a lot of really cool design happening: my fave crafting of any game (tied with Teleglitch), nice/easy UI (this is insanely rare in this genre), a chain of secrets threaded through the game, etc.. definitely check this one out!
epyoncf.bsky.social
Fast-paced and turn-based - the return of a roguelike legend!
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
Reposted by Kornel Kisielewicz
jwaaaap.com
Ok I’m knee-deep into this
epyoncf.bsky.social
Fast-paced and turn-based - the return of a roguelike legend!
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
Reposted by Kornel Kisielewicz
epyoncf.bsky.social
Wrapping up #TurnBasedThursday - be sure to check out, wishlist and/or buy many of the awsome games in the thread below! And thank you for letting me be host again :)
epyoncf.bsky.social
Once again we have the honor of officially hosting this week's #TurnBasedThursday.
Board is set, pieces are in motion - #GameDev, it's your turn!
Share this thread and post your turn-based projects below with the hashtag.
TB fans, ❤️ and wishlist the games you're excited about!
Reposted by Kornel Kisielewicz
epyoncf.bsky.social
Fast-paced and turn-based - the return of a roguelike legend!
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
epyoncf.bsky.social
Aww thanks <3. There's a Classic unmake that has just been launched :P