Exo
banner
exoparadigmgamer.bsky.social
Exo
@exoparadigmgamer.bsky.social
620 followers 140 following 920 posts
30 | Pan | He/Him | The Remake or Rebreak Guy | Co-Host of Unversed Cast | Background by @nickonripple.bsky.social. In a creative rut.
Posts Media Videos Starter Packs
Pinned
Mega Man Zero (2002)

I'm not even trying for a hot take here, but this is one of my least favorite Mega Man games I've yet played. It's an excellent case study on how an otherwise good game can be ruined with a handful of bad design decisions. The lives system in particular is total crap.

5/10
I'm mixed on how this series handles difficulty options. You're essentially punished with bad ranks for using Cyber Elves to have a reasonable health pool, and then you don't get the EX Skills. As a first time player it me feel like I'm missing out. I guess I have a reason to replay it, though.
Mega Man Zero 2 (2003)

Much better than the first one. It's amazing how a few tweaks can make all the difference.

Still, the spikes in this game are really annoying. I died a million times on that Antarctica level, and this game hates checkpoints.

7.5/10
Del Rio is the one thing that gets to cringe territory. I have my nitpicks too, but "I order you to surrender that AI" is hard to sit through.
It seems like every time The Office does something interesting to the status quo, they immediately undo it a few episodes later. Jim gets to be co-manager for half a season. David Wallace decides to transfer Holly back to Nashua between episodes. Ryan is Michael's boss for almost a season.
I'm actually fine with that, because I find it weird how in English we sometimes pronounce an 'o' as a long a sound. I've taken to pronouncing "process" the Canadian way just because it makes more sense.
It happened, chat. I finally read "hydrocity" as "hydro city" in my own head.
It's kind of a mess all around. The story goes all in on some bonkers ideas and has some real cringe mixed in there. Forcing four player co-op in single player means that every time you die, you have to beg in vain for your AI partners to revive you. It did have some cool set pieces at least.
Fair warning, Legendary is on another level compared to the other games (except maybe 5 if you play solo). I'm in the 1% of Steam players to get through that final boss fight and get the cheevo.
Halo 4 and Halo Infinite had good campaigns. That is all.
Listening to the new NIN album, and are my ears tricking me or does the opening straight up copy the Queen Sectonia boss theme from Kirby Triple Deluxe?

www.youtube.com/watch?v=jB80...
Nine Inch Nails - Building Better Worlds (Official Visualizer)
YouTube video by NineInchNailsVEVO
www.youtube.com
That's also not Jack Packard standing next to her.
Is that Seven of Nine or Elizabeth Banks?
I know, right? I never saw one until I visited Michigan earlier this year.
Dang, that was the one boss I remember being a decent, fun challenge. I read the IGN review last night and it said nothing took them more than two tries and then I feared this might have happened.
Is it the Capital Cashino boss?
Really, the only positives are the controls and game feel (top notch for the franchise, honestly, Zero feels really good to play as), the graphics, and the music.

I had some fun here and there, but there are maybe 20 Mega Man games I'd replay before this one.
The game also feels really short for what it is. It teases some RPG elements and side quests but lasts all of two hours. Which sucks, because good ways to get crystals would've helped. The story had some interesting elements but felt like it didn't really amount to much.
Bosses are very exploitable with chips, except when they aren't. Your starting health is pitiful against bosses, and Phantom and Copy X get multiple healthbars and have no weaknesses. You're forced to mash through dialogue every time you die, which is really annoying. Even X6 and X7 didn't do that.
Much of what they changed to distinguish it from X is for the worse. Health and subtanks are tied to hidden cyber elves and then grinding hundreds of energy crystals. Lives don't replenish on a game over. The missions have bland level design and overly easy bosses to compensate for the retry chips.
Mega Man Zero (2002)

I'm not even trying for a hot take here, but this is one of my least favorite Mega Man games I've yet played. It's an excellent case study on how an otherwise good game can be ruined with a handful of bad design decisions. The lives system in particular is total crap.

5/10