Novus Idea
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expfunction.bsky.social
Novus Idea
@expfunction.bsky.social
I'm Burak, a computer scientist, graphics programming enthusiast and a gamer. I love graphics engines, currently working on my own engine for the cyberpunk themed retro styled game.
It's really great to hear these kind of news where govs honor developers. Meanwhile in Turkiye:
www.turkiyetoday.com/nation/steam...
Steam, Epic face 90% access restrictions under Turkish platform regulations - Türkiye Today
Türkiye proposes legislation requiring gaming platforms like Steam and Epic Games to establish local offices or face 90% bandwidth throttling
www.turkiyetoday.com
February 9, 2026 at 1:03 PM
I think I won’t leave C from now on.
#cprogramming #gamedev #indie
February 2, 2026 at 9:43 PM
Why did you spoil this for me. 😔
January 8, 2026 at 12:12 AM
I’ve been on vacation last couple of weeks so, sorry for really late reply. Thank you for your feedbacks. I’m working on a huge update addressing the issues you mentioned. About testing on 386, it should work somehow because I’m not using floating points at all but I can’t be sure about performance.
December 23, 2025 at 10:29 AM
Spent the night chasing down an instability in renderer's projection stage. Turned out my new saturating divider had a flawed overflow check. Every perspective divide was “overflowing,” so vertices were flying out! Details in devlog:
expfunction.itch.io/cybervga/dev...
#gamedev #retro #engine #dos
Fixing The Fixed Point Maths
After submitting my RPG project Harmony Tree as CyberVGA raycaster test, I have been refactoring engine's rendering pipeline to replace the temporary raycaster with my own texture sampled wall and flo...
expfunction.itch.io
December 4, 2025 at 2:26 AM
I'm still working on renderer, wrestling with correct vertex clipping for the latest Harmony Tree update.
The build we uploaded earlier as the #CyberVGA engine test for the #DOSember jam exposed several edge-case failures in the current wall/vertex pipeline.
#MSDOS #GAMEDEV #RETRO #ENGINE
December 3, 2025 at 9:29 PM
Reposted by Novus Idea
THIRTY NINE ENTRIES. 😐

Go play 'em! Leave a lovely comment! Follow the devs! Get inspired!
Submissions to DOSember Game Jam
itch.io
December 1, 2025 at 1:04 PM
Reposted by Novus Idea
Last week I overengineered things, this week I paid for it… in frames per second

www.youtube.com/watch?v=xLAD...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
Did My Abstraction Slow Everything Down? - Week 5 of Back to the Pascal
www.youtube.com
November 25, 2025 at 10:40 AM
Thank you, I’d like to hear any kind of feedback! Even though currently I present just my raycaster this will change in a couple of days.
December 1, 2025 at 12:53 PM
Current camera drift and wall sliding are intentional artifacts of ongoing projection work; no narrative or interaction systems are present yet.
#dosember #retro #indie #gamedev #cybervga
expfunction.itch.io/harmony-tree
Harmony Tree by Novus Idea
A handmade DOS engine meets a shaman's path into the dark.
expfunction.itch.io
December 1, 2025 at 3:01 AM
An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.

#dosember #retro #indie #gamedev #cybervga
December 1, 2025 at 3:01 AM
Reposted by Novus Idea
No clue what I'm talking about? Watch this: www.youtube.com/watch?v=EeAz...
Trying to Finish the Game I Started 35 Years Ago
www.youtube.com
October 24, 2025 at 7:57 AM
Wow! I’m surprised to see what 16-bit bus can do.
October 23, 2025 at 2:35 AM
Off-topic: Is a degree what makes a mind curious? Does walking away from school mean walking away from science? Or is it possible that some of us just learn better when we’re free to explore the unknown? I just wonder…
#science #engineering
October 23, 2025 at 1:51 AM
Been quiet for 2+ weeks—went deep into 32‑bit x86 ASM mines. Back with big wins: faster Mode X page flips, RAM→VRAM blits, sprite pipeline + 256‑color palette, a lean fixed‑point renderer and strong assembly knowledge. Old‑school DOS, new speed. Demos next.

#DOSEMBER #MSDOS #GAMEDEV #RETRO #ENGINE
a picture of a girl with purple hair is surrounded by green text that says cmd esi ecx je kra
ALT: a picture of a girl with purple hair is surrounded by green text that says cmd esi ecx je kra
media.tenor.com
October 21, 2025 at 4:06 AM
Reposted by Novus Idea
I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.

www.youtube.com/watch?v=EeAz...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
Trying to Finish the Game I Started 35 Years Ago
www.youtube.com
October 18, 2025 at 5:44 PM
Reposted by Novus Idea
Medics are an essential part of any successful Star Cadre: Combat Class mission. A medic will carry a medikit to help heal injured comrades. You can download the Star Cadre: Combat Class at cyningstan.itch.io/star-cadre-c... #starcadre #ibmpc #msdos #cga
September 6, 2025 at 12:33 PM
Yeah me too. Honestly I was thinking ModeX is cheating for peformance, so silly right :).
BTW what language are you in?
October 3, 2025 at 9:28 PM
So box made of raw pixels didn't filcker or misplaced and I've finally been able to blit raw pixels at desired page in ModeX. Old font renderer seems like need a bit more work regarding page selection though but at this point, that's ok. 😮‍💨
Next: Sprites...

#DOSEMBER #MSDOS #GAMEDEV #RETRO #ENGINE
October 3, 2025 at 3:30 PM
Oh man! You won’t be disappointed. 😄 Jokes aside I’m open for communication to share the practical knowledge.
October 2, 2025 at 4:04 PM
Struggling with ModeX... 😩
This is driving me crazy, beacuse it took more than a week to implement and I'm still having problems with v-retrace flickering and page offsets (I think).

#DOESEMBER #MSDOS #ENGINE #GAMEDEV #RETRO
October 1, 2025 at 3:21 AM
I feel like Deus-Ex remastered should have been developed by Night Dive. Hmm… 🤔
#RETRO #CYBERPUNK
a computer generated image of a man standing in front of a red wall
ALT: a computer generated image of a man standing in front of a red wall
media.tenor.com
September 24, 2025 at 9:56 PM
Reposted by Novus Idea
Deus Ex Remastered is on the way, and it’s already has a February 2026 release date.
Deus Ex Remastered Announced With February 2026 Release Date
Deus Ex Remastered is on the way, and it’s already has a February 2026 release date.
bit.ly
September 24, 2025 at 9:45 PM