𝕸𝖔𝖓𝖌𝖗𝖊𝖑
@fearmongrel.bsky.social
620 followers 36 following 84 posts
Retro 3D artist fella, horror enthusiast, making whatever wherever at any given time
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fearmongrel.bsky.social
sthis SCARY imp is doing n EVIL little dance and um there isn NOTHING you can do to stop it !!!!!!!
fearmongrel.bsky.social
low poly david lynch tribute 🕯️
fearmongrel.bsky.social
mocap test 2, this time captured in VR, without body trackers, and hand animating facial movements
fearmongrel.bsky.social
well well well what do we have here
fearmongrel.bsky.social
woops sorry hehe I don't check bluesky too often. It's Not Easy. for a noob like me at least!.. retargeting rigs is my major roadblock right now. and the whole process is a lil annoying, needs some real streamlining to be effective. (let alone figuring out how to edit the results once they're in...)
fearmongrel.bsky.social
still exploring options! this was made via a cleaned up kinect/single camera video method but I'm exploring how I can possibly use my Quest 2 for better capture
fearmongrel.bsky.social
trying to get a motion capture workflow going. i made these movements IRL wowe
fearmongrel.bsky.social
hello blu guy it has been a minute. here is what I'm working on currently. also listening to nine inch nails
fearmongrel.bsky.social
some enemy? design experimentation. standing on the shoulders of giants

also considering launching a discord server or maybe a patreon for feedback and updates
fearmongrel.bsky.social
'stop them with kindness' wrong. rechargeable stun prod ⚡️⚡️⚡️
fearmongrel.bsky.social
much to show with the rabbit game!

pistol mechanics, healing and ammo items, breakable crates. and temporary UI?? much to test. much to fix

youtu.be/Ik8vD8mPP5g
Item Pickups and Quick Heal
YouTube video by 𝕸𝖔𝖓𝖌𝖗𝖊𝖑
youtu.be
fearmongrel.bsky.social
many of you would fold in this situation
fearmongrel.bsky.social
probably the first time you collect them! the melee weapons break pretty quickly, but they're scattered all over the levels. the better ones will be harder to find but last longer

it's a condemned scavenge style system, not sure if this'll make it to final but it feels pretty good so far
fearmongrel.bsky.social
a silent hill style enemy design, trying to keep a cute baseline aesthetic while adding horrific stuff on top of it