also i hope you are having a good day : ]
also also i wish upon you great fortune : ]
also also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts
i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3
#gamedev #indiegamedev
i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3
#gamedev #indiegamedev
i realized afterwards that i don't think i've ever seen a game do this actually? at least, i can't remember any games that have done this, closest thing i can think of is tf2 sticky jumping
#gamedev #indiegamedev
i realized afterwards that i don't think i've ever seen a game do this actually? at least, i can't remember any games that have done this, closest thing i can think of is tf2 sticky jumping
#gamedev #indiegamedev
here's landmines sticking to walls
and also the quick lil' calculation to get an orthogonal vector to the surface the object hits if it helps anyone : )
#gamedev #indiegamedev
here's landmines sticking to walls
and also the quick lil' calculation to get an orthogonal vector to the surface the object hits if it helps anyone : )
#gamedev #indiegamedev
#gamedev
credit to this wonderful document and the ol' calculus 3 class i took
github.com/myria666/qMo...
#gamedev
credit to this wonderful document and the ol' calculus 3 class i took
github.com/myria666/qMo...