Frajda Games
frajdagames.bsky.social
Frajda Games
@frajdagames.bsky.social
Solo indie game developer.

"Bravest Chicken" is out now on Steam! 👇
https://store.steampowered.com/app/2359270/Bravest_Chicken/
Pinned
Bravest Chicken is available now on Steam! The newest rage platformer is here to make you MISERABLE.

Play it now on Steam: store.steampowered.com/app/2359270/...

#indiegames #indiegamedev #インディーゲーム
Reposted by Frajda Games
Steam launched the incredible Made in Brazil Sale 2026 🇧🇷 with a ton of great GameMaker games featured.
Discover 1,000+ games crafted by some of Brazil’s most talented studios and developers!
📅 Live from Feb 13–17

🔗
Made in Brazil Sale
The Made in Brazil Sale is back for the fourth consecutive year!
store.steampowered.com
February 16, 2026 at 6:01 PM
Maybe Wizards should shoot "normal" fireworks as well? Previously they had "instant" explosions without any "rockets" flying.

Not sure.

#indiegames #indiegamedev
February 16, 2026 at 6:30 PM
Making the fireworks prettier.

#indiegames #indiegamedev
February 15, 2026 at 7:02 PM
Added upgrade tooltips.

#screenshotsaturday #indiegames
February 14, 2026 at 2:01 PM
Made Artillerists carry more ammo for the Mortar and I unified it with the "click and hold" functionality.

Wishlist Fireworks Incremental: store.steampowered.com/app/3950670/... 💙

#wishlistwednesday #indiegames
February 11, 2026 at 7:32 PM
It's weird. The more I work on this, the more is there to do.

#indiegamedev #indiegames
February 10, 2026 at 3:21 PM
I'm still working on improving the UI. I just added custom modal content that each building can tailor to its needs and add unique functionalities.

#indiegamedev #indiegames
February 9, 2026 at 4:06 PM
I wanted to test how many particles I could have on the screen at the same time and it seems that 40k is the limit in GameMaker. Should be enough.

youtu.be/r1IW0edL5U8

#indiegamedev #gamemaker
Testing particles effects performance
I was wondering if having too many particles at once would be a problem and AFAIK you should aim for less than 40k particles at once. So I purposefully made the fireworks generate 1k particles per…
youtu.be
February 8, 2026 at 2:00 PM
February 7, 2026 at 9:01 PM
Added a progress bar indication for when Arcane Overload gets triggered. It needs more JUICE but I'll get there.

#screenshotsaturday #indiegamedev
February 7, 2026 at 2:01 PM
An incremental game about fireworks.

#pitchyagame #indiegames
February 6, 2026 at 2:02 PM
I just encountered a cool bug, where the text that appears when resources are generated doesn't set its own colour, so it uses whatever colour was used last and it leads to the text changing colours and it looks quite cool

#indiegamedev #gamemaker
February 5, 2026 at 4:01 PM
Latest Fireworks Incremental iteration. I've been working on improving the UI. I like how it's coming along.

You can wishlist my game here: store.steampowered.com/app/3950670/... 💙

#wishlistwednesday #indiegames #indiegamedev
February 4, 2026 at 4:01 PM
Which UI version is better, with colours or without colours?

I started redesigning popup that shows up above buildings on hover and allows to purchase upgrades but I worry I may have overdone it.

#indiegamedev
February 3, 2026 at 4:05 PM
January 31, 2026 at 2:01 PM
666, the number of the Bravest Chicken 🤘
January 30, 2026 at 1:00 PM
Yo I'm making an incremental game about fireworks. Wishlist? 👉👈

store.steampowered.com/app/3950670/...

#wishlistwednesday #indiegames
January 28, 2026 at 5:35 PM
January 24, 2026 at 5:00 PM
An incremental game about fireworks. This is Fireworks Incremental.

Check it out on Steam! store.steampowered.com/app/3950670/... 💙

#wishlistwednesday #indiegames #gamedev
January 21, 2026 at 7:47 PM
Figuring out what this game should be.

#trailertuesday #indiegames #indiegamedev
January 20, 2026 at 4:58 PM
Another positive review and some good feedback as well! 💙

As for the level length, I wonder if it actually isn't about how long or short the level is and if instead it might be about playtime. In such case adding more levels could be a good idea.

#indiegames #indiegamedev
January 18, 2026 at 2:00 PM
I really like low resolutions

#screenshotsaturday
January 18, 2026 at 1:00 AM
January 17, 2026 at 10:01 PM
Fireworks Incremental

#screenshotsaturday #indiegames
January 17, 2026 at 6:03 PM
Fireworks with and without the CRT shader effect. I like it but it's way too much. I'll make it more subtle.

#screenshotsaturday #indiegames
January 17, 2026 at 4:01 PM