FrankenGraphics
@frankengraphics.bsky.social
4.5K followers 710 following 280 posts
Ellen creates NES games, tools & pixels. https://frankengraphics.itch.io/ https://ko-fi.com/frankengraphics https://patreon.com/frankengraphics
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frankengraphics.bsky.social
2k followers!! Thank you so much 🌷

I'm Ellen, i make NES games and graphics - typically specializing on making as detailed scenes as possible reusing only 256 tiny 8x8 tiles in creative ways.

I'm also maintaining NEXXT Studio, the drawing & layout tool that makes this puzzle solving possible.
Reposted by FrankenGraphics
xaviergd.bsky.social
SpellCaster
Giving Tiktok another chance (?)
#pixelart #D&D
frankengraphics.bsky.social
right, there's all kinds of staff and noone pulled the brakes, at least not hard enough to stop it
frankengraphics.bsky.social
this occured to me while i was just reading the news that the swedish vice prime minister had thrown dirt on a journalist in a speech. only for it to be revealed that the ’dirt’ had been requested from chatGPT, which had happily hallucinated it, with no valid source.
frankengraphics.bsky.social
Meatwashing.

When a human being repeats hallunicantions from chatbots, which other people inadvertedly trust more; creating both factoids & simulacra in the process.

i’m sure i’m not the forst this has occured to, but i want to call it that.

Meatwashing.

As in ”that’s just meatwashed slop”.
Reposted by FrankenGraphics
deeb.bsky.social
There is now a full speed Gameboy emulator for PlayDate!

It’s very polished, with sound support, and lots of options. It even supports using it as a wrapper for devs to release homebrew GB games on PlateDate.

github.com/CrankBoyHQ/c...
frankengraphics.bsky.social
would you consider sms support helpful for MD work, even if MD itself wasn't supported?
Hypothetically, i mean. MD support wouldn't be contingent on that. Just looking for user insights
frankengraphics.bsky.social
i haven’t read up on the MD modes yet, but it is on my homework list. i believe i read somewhere that mode 5 is virtually identical to SMS in mode 4?

in any case, i’d be more than interested to see & hear more of your usecase beyond homebrew
frankengraphics.bsky.social
oh, and also png/bmp for most things
frankengraphics.bsky.social
currently it supports nes-native binaries, 2 flavours of 65xx assembly, and C headers; though these code outputs only cover the most requested areas.

Also, some developers choose to parse the session file itself (which is plain text) for pipeline/versioning reasons
frankengraphics.bsky.social
3) since it currently only concerns itself with nes hardware, assets like maps are already ”close to the metal” - meaning you only need a minimum of glue code (often none at all) to transfer it to a real nes project.

that also makes it primed to sork well with other 6502, 65816, z80 targetd
frankengraphics.bsky.social
2) nexxt emulated the NES PPU’s rendering rules in-edit. That both lets you leverage its unique capabilities better and more intuively, as well as makes sure your assets are actually error free and hardware displayable
frankengraphics.bsky.social
well, tiled is the most able general purpose level editor around, but it’s also *just* a level editor.

1) nexxt does the whole shebang: you design tiles, scenes, create and manage subpalettes, sprite objects; all in tandem. if you edit a pixel you see the effect of it realtime on your map.
Reposted by FrankenGraphics
frankengraphics.bsky.social
If i’d expand NEXXTstudio’s support to one other console/platform besides NES, which would be your choice?

things to cosider:
-which homebrew scene do you think’d benefit the most?
-what are you personally the modt invested/interested in?
frankengraphics.bsky.social
yeah likeness to both gb color’s PPU and TMS9918 (colecovision, msx, sega sg-1000 etc) is almost a draw in terms of convenience.

beyond that, i’m awaiting more answers before i weigh in
frankengraphics.bsky.social
If i’d expand NEXXTstudio’s support to one other console/platform besides NES, which would be your choice?

things to cosider:
-which homebrew scene do you think’d benefit the most?
-what are you personally the modt invested/interested in?
frankengraphics.bsky.social
My own graphics tool is planned to receive both a ”player animation vs scrolling speed planner”, and hopefully include gb support eventually, so it’ll be interesting to tweak & see if there are sweet spots.

As for mixed quality, i guess the GB scene is both ”young” & has grown explosively lately?
frankengraphics.bsky.social
those are some interesting remarks to me.
From a technical standpoint, getting scroll rates ’just right’ seems more challenging than on, say, the NES. A thing to avoid are rates of x.5, which cause the max amount of stutter. But an integer may be too much or too little for the limited resolution
frankengraphics.bsky.social
Hey everyone!

If you enjoy novel, fresh NES / Famicom homebrew with some of the crispest art around, i think you should follow @lavenstar-games.bsky.social
lavenstar-games.bsky.social
水曜のワンシーン!
ファミコン向け『フローと感じたあの潮騒を決して忘れない』、開発中です。
リポスト・いいね・フォローも大歓迎!今日も素敵な一日を!

One Scene Wednesday!
Flow - The Tidal Whispers for the NES.
Repost, Like and Follow for more updates. Have a great day!

#FlowTidalWhispers #フロー忘れない #nes #ファミコン #NESdev #indiegame #同人ゲーム #自作ゲーム #ゲーム開発 #ゲーム制作 #ドット絵 #pixelart
frankengraphics.bsky.social
i think the way your concept art comes through on the NES/FC is unparalleled in the homebrew scene. Well done!
Reposted by FrankenGraphics
lavenstar-games.bsky.social
新キャラ、タイガを実装!🎉
筋トレ命のストイック少女、そして熱血アニメのセリフを素で言っちゃう本物のオタクです🔥今回はラフ→完成デザイン→ドット絵→実機スクショを公開!

New character Taiga is in! 🎉
A training-obsessed athlete who drops anime quotes like it’s no big deal🔥
Check out her sketch → final design → NES sprite → live hardware shot!

#ファミコン #ゲーム制作 #ドット絵 #pixelart #nesdev
frankengraphics.bsky.social
right! there’s probably a range of ’healthy’ growth per year, and if it gets real explosively growing, parts of the community might be loose-knit for a while? if that makes sense.

GB seems to have gone from 0-100 in a matter of just a few years
frankengraphics.bsky.social
that’s pretty much where i think i am too. there’s still lots of uncharted territories, but at the same time scenes are growing and tools are on the whole incremenrally getting better.
frankengraphics.bsky.social
ooh, nice! i went ahead and posted this over on the NESdev discord.