GamercatNeko
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gamercatneko.bsky.social
GamercatNeko
@gamercatneko.bsky.social
Friendly Neighborhood JavaScript Ninja Cat from Berlin.
Post mainly stuff from my little JavaScript 3D engine or from my little cat game.
Added an oldschool minimap inspired by Ocarina of Time. Not sure if I’ll keep the style, but honestly… I kinda love it.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
November 15, 2025 at 4:36 PM
This week I worked on adding a waterfall to my game! Getting the flow, particles, and lighting to feel right took some tweaking, but I'm happy with how it turned out.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
November 1, 2025 at 3:18 PM
October 31, 2025 at 1:17 PM
Spent the week making the NPCs a bit smarter by implementing a simple state-based AI. They now explore the area, spot you, panic, and flee. The world’s getting some life! 🐭🐱💨

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
October 18, 2025 at 2:44 PM
Listen. Sneak. Strike. Let the hunt begin.
Now featuring lock-on targeting and 3D sound!

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
October 11, 2025 at 1:09 PM
Finally put everything together and started working on the first "real" map. Engine’s stable, shaders behaving (mostly). Pretty happy with how it’s turning out so far!

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
October 4, 2025 at 1:09 PM
Multiple point light shadows are in the game now. Took me a while to get the cube maps working, but I’m really happy with the result.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
September 27, 2025 at 2:28 PM
Dev Log: Working on point light shadows in WebGL. Watching them move with the light is so satisfying. Next up: optimization, maybe PCF and then integrating into the game.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
September 20, 2025 at 2:36 PM
Working on sounds for my game, and it’s… very very challenging. My cat is now officially part of the team, but all I’ve managed to record so far is 'give me food.' Can you hear it? 😅

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
September 13, 2025 at 2:13 PM
Added new mechanics to build puzzles ✨
Find a stick 🔎 → light it at the campfire 🔥 → ignite the torch 🕯️ → unlock the door 🚪
That’s how puzzles work, right?

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
September 6, 2025 at 2:35 PM
August 30, 2025 at 4:35 PM
Added controller support 🎮 + some good old Z-targeting 😉

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
August 23, 2025 at 3:12 PM
Engine update: Working on a lens flare effect and improving the shadows to make them more dynamic. Enough snow for now.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
August 16, 2025 at 2:09 PM
Engine update: added a system that can smoothly blend between different weather and time-of-day states, from sunny mornings to stormy nights. 🌤️🌦

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
August 9, 2025 at 12:36 PM
❄️ Today's forecast: 100% chance of snow, 0% chance of anything else. Will continue snowing. Expect more snow after that.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
August 2, 2025 at 12:20 PM
Working on an aurora borealis effect in real time 🌌
chasing northern lights, pixel by pixel

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
July 26, 2025 at 4:09 PM
Added sneaking and custom animations based on movement speed, might result in some hilarious animations 😂

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
July 19, 2025 at 2:14 PM
Added a slide animation for smoother movement on the ice, plus a nice slide trail 😄
Thanks for the idea @mvoorberg.bsky.social

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
July 12, 2025 at 1:55 PM
Had some trouble with footprints directly on the surface, so I tried a different approach: footprints via particles. High-res and more control, but still tricky on edges and getting the orientation right on slopes.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #DevLog #IndieDev
July 5, 2025 at 1:29 PM
From ice to snow ❄️ Worked on some snow footprints this week. Just an early low-res proof of concept for now.

#JS #JavaScript #WebGL #GameDev #DevLog #IndieDev
June 29, 2025 at 11:53 AM
I reworked my parallax ice shader, now with lighting, reflections, and refractions. Feeling pretty happy how it turned out. Might switch to a more stylized look later.

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #IndieDev
June 21, 2025 at 2:55 PM
I implemented the parallax effect on ice surfaces in the game — no extra geometry under the ice, just shader magic. It's cool, but I want to explore a few other techniques. Not quite happy with it yet 😅

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #IndieDev
June 14, 2025 at 2:47 PM
Had more fun messing around with parallax mapping for different "keys" or element stones — no idea if it’ll fit the game’s style in the end, but it looks awesome for now.

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June 7, 2025 at 10:50 AM
Playing around with parallax mapping for the crystal keys

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June 1, 2025 at 6:21 PM
Working on a new door prototype — you’ll need some kind of key to open it. 🗝️ What secrets does this door hold?

#JS #JavaScript #WebGL #GameDev #ScreenshotSaturday #IndieDev
May 31, 2025 at 4:41 PM