Garreth Dean
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garrethdean.bsky.social
Garreth Dean
@garrethdean.bsky.social
Programmer | 3D Artist | IndieGameDev
⇝ QA Automation engineer
⇝Nostalgia junky
⇝Developing Cloaked Protocol 🫵👉 https://www.neonspires.com/
Pinned
I was not entirely happy with the trailer I created, so I made Version 2. This better reflects the style, look, and feel I am going for. I hope you all enjoy it.

#art #gamedev
It's been a while. I have been cooking really hard. I started to finalize the UI for #ProjectAugment. #videogame #indiegame #gamedev
November 18, 2025 at 8:07 PM
Pre-Alpha Demo is ready for play testing.
Head on over to: discord.gg/fSVUpYdNn5 and check out the announcement channel for the details!

#games #indiedev #PlayTest
Join the Cloaked Protocol Community Discord Server!
Check out the Cloaked Protocol Community community on Discord - hang out with 24 other members and enjoy free voice and text chat.
discord.gg
October 19, 2025 at 6:30 PM
Making the world feel more alive and believable. Surface hits, footstep sounds. Making huge progress.
#Saturday #indiedev #gamedev #ps5
September 27, 2025 at 10:56 PM
I will be selecting a small group of people to playtest a silly early pre pre pre pre pre alpha build of Project Augment.

Even is created over on Discord. The invite link is available for 1 day only - discord.gg/su8Xf4Hb
Join the Cloaked Protocol Community Discord Server!
Check out the Cloaked Protocol Community community on Discord - hang out with 19 other members and enjoy free voice and text chat.
discord.gg
September 26, 2025 at 10:53 PM
We now have FULL gunplay, grenades, booms and ammo pickups!
#games #gamedev #indiegames #fun
September 26, 2025 at 10:42 PM
Making progress. Soon, I will be able to start giving keys out for playtesting levels

#games #indiedev #stealth
September 19, 2025 at 7:34 PM
Grenades have been acquired
#games #fun #stealth
September 14, 2025 at 4:53 PM
Working on the game over screen—adding score and wave info to help players track progress. Might keep high scores for a bit of extra motivation, still testing. #indiedev #gamedev #indiegame
July 25, 2025 at 10:00 PM
Spent some time tweaking the game over screen. The music’s just placeholder, but I like how the wave shooting visuals turned out—simple, clean, effective. #indiedev #gamedev #indiegame
July 25, 2025 at 6:00 PM
Tweaking limb hitbox damage—thinking about dismemberment. Hoping the implementation stays straightforward. Progress on making stealth feel more tactile. #indiedev #gamedev #indiegame
July 22, 2025 at 7:40 PM
Got the PS1-style pixelation effect working on UI elements. Here’s the main screen of Cloaked Protocol — feels good to see that retro vibe come to life. #indiedev #gamedev #indiegame
July 17, 2025 at 12:47 PM
Refactored the inventory system—now it's more intuitive to manage and easier to maintain. Small steps, but they add up to a smoother experience. #indiedev #gamedev #indiegame
July 16, 2025 at 8:00 PM
Mapping out how inventory and shooter components interact helps us spot bottlenecks and keep the codebase flexible. Small steps, clearer flow. #indiedev #gamedev #indiegame
July 16, 2025 at 12:47 PM
Refining the power station layout—more open sightlines for better player flow and strategic options. Still balancing visibility with environmental storytelling. #indiedev #gamedev #indiegame
July 12, 2025 at 2:28 PM
Wrapped up the rigging and weight painting for the PMC soldier. It’s a small step, but it’s good to see the character come to life with proper movement. #CloakedProtocol #IndieDev #RetroGaming
July 10, 2025 at 8:05 PM
Our PMC soldier isn’t just about firepower—cyber enhancements give him the edge in stealth and awareness. Front or back, he’s built for the shadows. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 9, 2025 at 1:00 PM
Samantha Neura in the stasis suite—getting the details just right. It’s all about that quiet tension, even when everything’s on hold. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 9, 2025 at 7:00 AM
Taking in the scale of Grey Haven Ridge’s power plant. It’s all about the quiet moments before the move. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 8, 2025 at 10:00 PM
Jack’s got the quiet takedown down to a science. No fuss, no alert. Just how we like it. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 8, 2025 at 1:00 PM
Here's the first pass on Dr. Reinhart’s model — front and back. Still plenty to refine, but it’s coming together. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 8, 2025 at 7:00 AM
Here’s a look at one of our PMC soldiers—front and back. It’s all about getting that authentic 90s stealth vibe just right. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 7, 2025 at 10:00 PM
Here’s a first look at the Augment Decay Experiment monster. It’s all about that unsettling, corrupted tech vibe—perfect for keeping you on your toes. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 7, 2025 at 1:00 PM
Neura’s got that sleek, no-nonsense look. Perfect for slipping through shadows and blending into the background. That’s the kind of style we’re aiming for. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 7, 2025 at 7:00 AM
Here’s a look at one of our PMC soldiers with the alternative skin. Still all about that stealth and precision, just with a fresh look. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 6, 2025 at 10:00 PM
Sometimes you just need a solid pillar to disappear behind. Keeping it simple, keeping it stealthy. #CloakedProtocol #StealthGame #RetroGaming #IndieDev
July 6, 2025 at 9:23 PM