Gil Damoiseaux
@gaxil.bsky.social
520 followers 100 following 20 posts
Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
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gaxil.bsky.social
Finally, I'm proud to announce that #Illugen 1.0 is available.
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
gaxil.bsky.social
Some progress on the VAT export in #illugen. Complex mesh animations can be imported in game engines ... (made with an internal build)
#VFXFriday #realtimevfx #vfx
gaxil.bsky.social
Here are the graph breakouts. Some VFX are using a render to texture node that will be available in the next update
gaxil.bsky.social
Experimenting black & white stylized VFX in #illugen, inspired by @shiasa__ (on X) recent posts. #VFX #techart
Reposted by Gil Damoiseaux
jangafx.bsky.social
Lense flare generator built with #illugen

If you want to give it a whirl, feel free to download the project here: drive.google.com/file/d/1r92I...

#realtimevfx #gamedev #textures
gaxil.bsky.social
WIP on Pixelizer node in #illugen. Clean size reduction, quantization and multiple dithering options. Used here with the incoming render to texture node. #realtimevfx #vfx #techart
gaxil.bsky.social
Some hints and tips to create electric arcs in #Illugen using distance and curvature nodes : www.youtube.com/watch?v=Fhw_...
#VFXFriday #realtimevfx #techart
gaxil.bsky.social
Thanks Guillaume !
gaxil.bsky.social
Finally, I'm proud to announce that #Illugen 1.0 is available.
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
gaxil.bsky.social
Sure! Look for a bald guy with a braid in his beard ;)
gaxil.bsky.social
Next week, I'll be at #GDC2025. Feel free to contact me if you want to meet. I will also be at the VFX Mixer event with some colleagues, #JangaFX being one of the sponsor this year.
gaxil.bsky.social
Testing Dark Ruins as environment for #VFXFriday #realtimevfx #vfx #ue5
gaxil.bsky.social
I'm back to my spring-based Niagara fur simulation. The issues from the last iteration are now solved and wind has been added, making it more dynamic.
gaxil.bsky.social
Thanks! It's something I'd like to do eventually, the main problem being having the time to do it 😅
gaxil.bsky.social
Unfortunately it's only for an on site course where I teach technical art in Belgium.
gaxil.bsky.social
No, it's full resolution, and the 3D noise is generated on the fly.
gaxil.bsky.social
The material itself is opaque and I check the 'Has pixel animation' option on the material, which is getting rid of the temporal artifacts.
gaxil.bsky.social
Material for my introduction course to volumetric rendering/raymarching using custom HLSL node in UE5.
gaxil.bsky.social
Next week I will be in Breda with some JangaFX colleagues for the Graphics Programming Conference. Feel free to send me a message if you are going too and we can talk in person.
gaxil.bsky.social
Since I finally decided to come here, here is my introductory message:
Hi, I'm Gil! I'm working as R&D engineer at JangaFX and has worked on Embergen and GeoGen. I'm also a technical art lecturer at HEAJ in Belgium.
And to start with, a post process I've done for one of my recent courses.