Jasper | Get Bent Games
@getbentgames.bsky.social
30 followers 110 following 23 posts
Dutch indie game developer working on a roguelike autobattler. Join the mailing list for playtests: https://getbentgames.substack.com/embed Previously worked on: Awesomenauts | Reus 2 | Swords & Solders
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getbentgames.bsky.social
First concept art for our upcoming roguelite autobattler!
getbentgames.bsky.social
What do we want? Polish! When do we want it? Now! Is it a trap? Yes. For sure. But I still want it. #GameDev
getbentgames.bsky.social
There's lots of cool assets out there, but getting them to work together can be a pain. Here I'm trying to get the items from this pack to fit more with our game. Even though these ended up being a temporary solution, I thought these turned out pretty cool. #GameDev
getbentgames.bsky.social
It is a strange satisfaction when spending a day on refactors, then firing up the game and have everything be exactly the same. The changes are invisible, but you *know* things have improved. It’s a #GameFev secret.
getbentgames.bsky.social
Cause I have a game to finish, maybe for the next one?
getbentgames.bsky.social
Oof, reading this both hurts and relieves as I'm sad and glad we're not the only ones.
getbentgames.bsky.social
How do you all name your games? Trying to cram an insane amount of meaning into one or a few word(s) means that it is usually one of the most discussed aspects right up to the game reveal. At least for the games I worked on. #GameDev
getbentgames.bsky.social
Ha this same graph could easily be made about Lua in #Defold. I do not want to go back to a world of compile times, and learning about Angelscript actually has me excited to try Unreal.
getbentgames.bsky.social
Sometimes iteration in one area can lead to a forced change in another. It all depends on priorities of the game and the team. However, giving every discipline their time to readjust and come out stronger usually leads to better games. Though money and internal politics often make this very hard.
getbentgames.bsky.social
Yeah you'd think that after all of these hits from Minecraft to Balatro and Silksong, big corps would do more to support and facilitate this kind of #GameDev. Especially since it's so cheap for them.
getbentgames.bsky.social
A wishlist is the like & subscribe of #GameDev. It's not like it has completely no value, just can't buy anything from it
getbentgames.bsky.social
Experimenting with SFX during a trailer shot, making pitch go up as numbers go up seems to be the key. As always, feedback welcome! #GameDev #screenshotsaturday
getbentgames.bsky.social
It also has something to do with getting tired of megacorps finding the areas where they don't have to compete, just rest on their laurels and enshittify their products. Squeezing their workforces and jacking up prices to increase profits and shareholder value. At least the games are still fun.
getbentgames.bsky.social
There's definitely also some nostalgia talking here. It sucks to be locked out of a game due to exclusivity. But it does get people talking and it did get you to visit your buddies' house cause they had Mario where you had Sonic, or vice-versa. Again, nostalgia.
getbentgames.bsky.social
Is it weird to be kind of sad about Helldivers on Xbox and Gears on PS5? It's better for consumers and dev bottom lines, but I miss the days when these platforms would compete, innovate and invest. Something seems lost. People are still talking about SNES vs Genesis or 360 vs PS3 today. 🎮 #GameDev
getbentgames.bsky.social
There's an early playable demo of the game we're working on here: nog1potje.itch.io/the-guild-tr... Graphics and sound have since been completely overhauled, but the core is there. #GameDev
The Guild Trader (Demo) by nog1potje
Play in your browser
nog1potje.itch.io
getbentgames.bsky.social
Interesting to see all the Silksong takes. Kinda jealous of everyone able to put in the time to git gud etc. The hype has me tempted to give the original another go, despite bouncing off it at the time. Maybe if I had a portable way to play it?
getbentgames.bsky.social
It can be tricky putting together a trailer when the art is still a moving target and you still see so many little things that need tightening up. The temptation to close the video editor and go back to gamedev is strong. #GameDev
getbentgames.bsky.social
Our art style is solidifying further, here's a glimpse of the current title screen.
getbentgames.bsky.social
Wait, it connected using the VMU port? How would that work?
getbentgames.bsky.social
Hey y'all, don't know what happened, but this link is broken.
getbentgames.bsky.social
Messing around with a new halftone shader, creating a item mouse over effect for our roguelite autobattler #gamedev
getbentgames.bsky.social
First concept art for our upcoming roguelite autobattler!