Kyle Bugden
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ghostmachineart.bsky.social
Kyle Bugden
@ghostmachineart.bsky.social
UK based Environment Artist
๐ŸŽฎ Passionate about games and everything in between
๐Ÿ“ท Sometimes point a camera at stuff
FAB marketplace and Portfolio https://linktr.ee/ghostmachineart
Pinned
Progress on an environment heavily inspired by the stalker series...

#gameart #gameartist #environmentart #gamedev #unrealengine #ue5
I just use face project in the snapping options and use the shrinkwrap modifier.
October 25, 2025 at 11:24 PM
It really is. I find it allows the creativity to flow much more than the traditional high/low workflow.
October 25, 2025 at 9:33 PM
Thankyou!
October 25, 2025 at 11:10 AM
#wip of the Galley area for my next environment. Having a lot of fun with this one...

Weighted normals, trim and decals is a dream workflow...

#gameart #gameartist #environmentartist #ue5 #unrealengine #scifi #blender #substance3d #3dart
October 25, 2025 at 9:36 AM
Trim texture for my next project. Always a fun time creating sci-fi shapes

#3d #3dartist #gameart #gameartist #environmentart #substancepainter #blender3d #texture
August 29, 2025 at 5:36 PM
Thankyou!
July 26, 2025 at 7:17 PM
Progress on an environment heavily inspired by the stalker series...

#gameart #gameartist #environmentart #gamedev #unrealengine #ue5
July 5, 2025 at 10:01 PM
Thanks so much!
June 25, 2025 at 6:08 PM
Here's a #scifi environment I've been working on in-between other things. Weighted normals and three materials. POM decals and trim
#gameart #environmentartist #ue5
June 22, 2025 at 5:24 PM
More exterior progress! Pretty much done with the modular stuff now, other than some more variations on things like windows etc, time to focus on props and getting this enviro finished ๐Ÿ˜

#gameart #gameartist #artist #3dart #gamedev #ue5 #unrealengine
February 27, 2025 at 12:32 PM
Thankyou! Absolutely, always open to feedback ๐Ÿ˜ Now that you say that I can definitely see how I can dial back the height a bit on those details
February 24, 2025 at 2:53 PM
February 24, 2025 at 9:57 AM
Reposted by Kyle Bugden
Happy portfolio day everyone! I'm Eduardo and i am a 3D generalist, i work with Hardsurface, SUBD, Texturing and Materials!

Portfolio: www.artstation.com/foxhead
Website: foxhead3dart.carrd.co

#gameart #3dart #3dartist #PortifolioDay #b3d #blender #weaponart #props #texture #materials
January 14, 2025 at 12:03 PM
Pretty simple prop, but it adds a lot to the enviro...

Starting to work on props now, taking a break from all the modular stuff ๐Ÿ™ƒ

#gameart #gameartist #artist #environmentart #3dartist #ue5 #gamedev
February 17, 2025 at 2:04 PM
Some more shots from my #wip environment, this time the exterior.

Still lots to do and develop further, but I'm pretty happy with progress so far...

#gameartist #gameart #environmentart #environmentartist #ue5 #gamedev
February 16, 2025 at 3:49 PM
Thankyou!
February 2, 2025 at 12:08 PM
Thanks Alexander! Great point, I definitely get that impression when looking at it now. Maybe I can do some damaged ceiling parts to convey the leakage. Appreciate the feedback!
January 24, 2025 at 12:00 PM
You are correct! Most of the materials are parralax ๐Ÿ˜ Thankyou!
January 23, 2025 at 1:27 PM
Absolutely, after spending so much of my time using baked lighting, Lumen is a dream to work with
January 23, 2025 at 12:04 AM
It is indeed ๐Ÿ˜
January 22, 2025 at 11:55 PM
Thankyou! It's heavily inspired by stalker and soviet era buildings
January 22, 2025 at 11:55 PM
Thankyou! ๐Ÿ˜
January 22, 2025 at 5:32 PM
No probs, happy to help! ๐Ÿ˜
January 22, 2025 at 5:31 PM
Thankyou! It's definitely inspired by Stalker 2, and I have spent alot of time staring at walls in that game trying to understand how those amazing artists created them ๐Ÿ˜
January 22, 2025 at 1:41 PM
Thankyou! Materials were created in Substance Painter and Designer. The blistered paint is painted in using filters in Painter. This tutorial youtu.be/JnWvMys9xNk?... was a big help ๐Ÿ˜Š
How to create a paint peeling effect in Substance Painter
YouTube video by Wes McDermott
youtu.be
January 22, 2025 at 1:38 PM