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Powerhoof's The Drifter took home Game of the Year at the Australian Game Developer Awards 2025, as well as Excellence in Art, Excellence in Narrative, and Excellence in Sound Design

www.gamesindustry.biz/the-drifter-...
The Drifter wins Game of the Year at Australian Game Developer Awards 2025
Massive Monster takes home Studio of the Year, Epic Games' Antony Reed receives Adam Lancman Award
www.gamesindustry.biz
gibiz.bsky.social
Thirty years on, former SIE Worldwide Studios president Shuhei Yoshida recalls the European launch of the PlayStation - and the Nintendo PlayStation prototype that started it all. "It was almost helpful that Nintendo cancelled the project," he says.

www.gamesindustry.biz/the-european...
The European launch of PlayStation, as remembered by Shuhei Yoshida
Thirty years on, the former SIE Worldwide Studios president recalls inter-regional rivalries and the Nintendo prototype that started it all
www.gamesindustry.biz
Reposted by GamesIndustry.biz
gibiz.bsky.social
Relic Entertainment CEO Justin Dowdeswell explains his vision for the future of the storied RTS developer, following its breakaway from Sega. "If we have an Achilles heel [...] one would be how long it's taken us in the past to release games."

www.gamesindustry.biz/why-relic-en...
Why Relic Entertainment wants to make games more quickly
CEO Justin Dowdeswell explains his vision for the future of the storied RTS developer, following its breakaway from Sega
www.gamesindustry.biz
gibiz.bsky.social
Powerhoof's The Drifter took home Game of the Year at the Australian Game Developer Awards 2025, as well as Excellence in Art, Excellence in Narrative, and Excellence in Sound Design

www.gamesindustry.biz/the-drifter-...
The Drifter wins Game of the Year at Australian Game Developer Awards 2025
Massive Monster takes home Studio of the Year, Epic Games' Antony Reed receives Adam Lancman Award
www.gamesindustry.biz
gibiz.bsky.social
Relic Entertainment CEO Justin Dowdeswell explains his vision for the future of the storied RTS developer, following its breakaway from Sega. "If we have an Achilles heel [...] one would be how long it's taken us in the past to release games."

www.gamesindustry.biz/why-relic-en...
Why Relic Entertainment wants to make games more quickly
CEO Justin Dowdeswell explains his vision for the future of the storied RTS developer, following its breakaway from Sega
www.gamesindustry.biz