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giraffekey.bsky.social
giraffekey
@giraffekey.bsky.social
25 followers 100 following 31 posts
Developer of indie games and open source software. https://masterofgiraffe.itch.io/ https://github.com/giraffekey/
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Added a new enemy to my platformer (the raven).

It can be pretty tricky to get past.

#gamedev #indiedev #solodev #retro #platformer #halloween
Demo for my platformer game Ghost in the Squash.

You are a ghost inhabiting a pumpkin. Upon death, you leave the pumpkin and must find a new one to inhabit.

Obtain the title of squash master here: masterofgiraffe.itch.io/ghost-in-the...

#gamedev #indiedev #solodev #retro #platformer #halloween
You are a ghost. You are inside a pumpkin.

When you die, you break out of the pumpkin as your ghost form. You can phase through walls, but can only exist for a short period of time, and must inhabit a new one.

Submitted for Jamsepticeye.

#gamedev #indiedev #solodev #godot #platformer #halloween
Ghost in the Squash by masterofgiraffe
Where will death take you? A platformer with a unique gimmick.
masterofgiraffe.itch.io
Reposted by giraffekey
Opening cutscene artwork from my game
#indiedev #pixelart
Made some fruits and veggies for pixel art practice.

#gamedev #indiedev #pixelart
I don't know if Frisk would do that, but Kris definitely would.
Penis Man and his reliable sidekick, Testicle Boy
Main thing to think of here design wise would be configuration. Should it always get the shortest path? Should there be options to make them more wind-y? Should they always be one tile wide or can there be an option for wider ones? How many should be generated? Etc.
I could look into that. For the time being it's possible to pathfind between doors in the rooms generated and then turn all other tiles into walls.
Reposted by giraffekey
Quick mini-tutorial on how I drew a honeycomb

#pixelart
Reposted by giraffekey