all achievements are implemented :)
still need art for the vast majority of them, as well as steamapi stuff for the whole lot, but that's a major milestone given it's been a big focus.
all achievements are implemented :)
still need art for the vast majority of them, as well as steamapi stuff for the whole lot, but that's a major milestone given it's been a big focus.
youtu.be/oGlJMMaitKA
the amount I have left seems so daunting, but it really isn't all that much in the grand scheme!!
the amount I have left seems so daunting, but it really isn't all that much in the grand scheme!!
youtu.be/oGlJMMaitKA
youtu.be/oGlJMMaitKA
not what I would've chosen has I known LMAO
not what I would've chosen has I known LMAO
the more I do that the better I get at making things that hold up to my ideas of what makes something good.
I would love to see you step out of your comfort zone and confidently state what you think you're actually really good at.
No self deprecation, just what you think you're the strongest at
Is anyone brave eniough? 👀
the more I do that the better I get at making things that hold up to my ideas of what makes something good.
Trying to spice up my gaming this year... we'll see how that goes.
Trying to spice up my gaming this year... we'll see how that goes.
in the demo, enabling colourblind mode or the not-enough-rollover option would simply take these two minigames out of rotation
but that's not really an accessibility solution so much as ignoring the problem! so here's the solution :)
#godot #gamedev
regular & secret exit for this brutal ice level
regular & secret exit for this brutal ice level
all made in one hour with the provided sample pack. bluesky will probably punish the audio........
all made in one hour with the provided sample pack. bluesky will probably punish the audio........