Gleb Alexandrov
@glebalexandrov.bsky.social
2.1K followers 3.3K following 660 posts
A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He. https://www.creativeshrimp.com/ - Blender tutorials. https://www.patreon.com/c/CreativeShrimp - Patreon #b3d #3d #3dartist
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glebalexandrov.bsky.social
Hey! вітаначкі 🍰

I'm a 3d artist, making stuff in Blender with @aidyburrows3d.bsky.social at Creative Shrimp and also making #b3d tutorials about making stuff.
gleb alexandrov the brushes 3d render
a photorealistic abandoned house 3d render the ocean simulation in Cycles
glebalexandrov.bsky.social
Feel free - but only if you don't mind sharing your email with me - to download a free sample from our upcoming EEVEE Photoreal Lighting & Rendering course for Blender artists.

www.creativeshrimp.com

Thanks! the end of 🧵
6/6
Creative Shrimp
High quality CG tutorials and Blender tutorials, digital art and lighting tutorials with Gleb and Aidy.
www.creativeshrimp.com
glebalexandrov.bsky.social
Anyway, what do you think of the current state of EEVEE rendering in Blender 5.0? Do you use Vulkan - and if yes, has it lead to a significant performance boost, in the viewport rendering specifically?

5/?
glebalexandrov.bsky.social
We're working on a course about EEVEE for photoreal rendering, and I'm still constantly learning new things, after months (if not years) of experiments. The first 'realtime SSGI' stuff I've tried dates back to 2019-2020, and since then, many other things happened to EEVEE.
4/?
glebalexandrov.bsky.social
* optionally, not using Fast GI at all (or keeping its threshold really high, in the 0.85-0.92 range)
* Steps from 8 to 24 (in Fast GI)
* (optionally) mixing in some extra AO via compositor in realtime;

3/?
glebalexandrov.bsky.social
That wouldn't matter much though, if EEVEE was looking much worse. These are the #EEVEE screen-tracing settings I use:
* denoising = off, especially its temporal accumulation component;
* setting Thickness higher;
2/?
glebalexandrov.bsky.social
A test of EEVEE vs Cycles with Nvidia RTX2080TI (my oldie). The conditions here are unfavorable to path-tracing engines: a lot of bounced diffuse light. In the rendering conditions *like these* EEVEE can be significantly faster. 🧵

#blender #b3d
1/?
Reposted by Gleb Alexandrov
passivestar.bsky.social
Installed Blender 5.0, scatter on surface is now a built-in node ❤️
glebalexandrov.bsky.social
Look at this image: what do you notice?
#b3d #eevee
glebalexandrov.bsky.social
ISS Common Air Rack and Common Hatch, conversion to 3d via depth maps (DepthAnything model).
#b3d #blender
greymat model
glebalexandrov.bsky.social
4 years ago vs 4 days ago
#eevee
glebalexandrov.bsky.social
Hey everyone! If you’ve checked out the free sample from our upcoming #b3d EEVEE course, I’d love to hear what you think!

Did you like it? Any feedback or critique is super welcome. we want this to be the best #EEVEE lighting & rendering course out there!

reply below👇
free sample from our upcoming Eevee course
glebalexandrov.bsky.social
On turning on 'rendered mode' in Eevee you literally see the image on the left - a flat, grey canvas. Which can be frustrating, but it's also a metaphorical CANVAS for lighting experiments 🤭
So it's all good!
p.s. The img from the upcoming #eevee course for #blender.
#b3d
flat, grey lighting (Eevee defaults) vs the art-directed final result
glebalexandrov.bsky.social
A spellbook grimoire opening animation I made at one of my jobs back in the day 💀
#3dsmax #3d #animation
glebalexandrov.bsky.social
Crazy how far we’ve come. This is Blender’s viewport in 2025 and yep, that bottom-right window is EEVEE rendering in real time.
#blender #b3d #3d
Blender EEVEE realtime viewport
glebalexandrov.bsky.social
Niko just dropped a Blender course on mechanical rigging - perfect for building complex-looking mechanical setups and bringing your #hardsurface #b3d designs to life in no time! 🔥🤯

This isn’t an ad or anything btw, we’re just excited to share it :)

demnikoart.gumroad.com/l/riggingcou...
glebalexandrov.bsky.social
A nice free font for your projects: Catamaran. It's elegant and versatile.
Designed by Pria Ravichandran.
Catamaran font
glebalexandrov.bsky.social
HDRI photoscans are kind of fun - integrating 3d objects inside these environments is a breeze, for certain workflows.
#b3d #realityscan #photoscan #blender
glebalexandrov.bsky.social
Blender Viewport / Render
#b3d
glebalexandrov.bsky.social
Artists, show your hair & fur renders! 🧑🐻
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The render: Lost Creature - Close encounter by Pablo Munoz Gomez #b3d #blender
glebalexandrov.bsky.social
Mostly BIG (and hence, soft) area lights, with the key-fill ratio being something like 3:1 (not super contrasty, obviously). A slightly different tint to all these area lights, to make sure it's not completely uniform in terms of color, and there's some separation still.