glTF
@gltf.bsky.social
68 followers 51 following 12 posts
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/
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gltf.bsky.social
In this blog post, the four newest showcase assets are presented. These models were designed not just to look great in the updated glTF Sample Viewer, but to demonstrate what’s possible with glTF today.

www.khronos.org/blog/showcas...
#sample #assets #glTF #models
Four new glTF asset models by Eric Chadwick
Reposted by glTF
metaverse-standards.org
Tomorrow, the 3D Asset Interoperability Working Group has invited Adam Morris from Cesium to give a talk on interoperable 3D Gaussian splatting for glTF and USD. All members are welcome to attend. Not a member? Join us: metaverse-standards.org/members/
Reposted by glTF
maxontech.bsky.social
The 😺 is out of the bag 🎉🙌🏆🙌🎉

Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally!

🤫 Oh, and in case you consider a monthly / yearly sub:
With code "Rapid3DTools15", you'll get 15% off this August 🎉
rapidpipeline.bsky.social
🚀 RapidPipeline now supports 5 major integrations:

Blender
Unreal Engine
Maya
3ds Max
Adobe Substance

Watch the release video & level up your workflow! 🎥
#RapidPipeline #GameDev #VFX #Animation #LaunchDay
Reposted by glTF
khronos.org
The Khronos Fast Forward at #SIGGRAPH2025 had a large crowd getting the latest information on the work that the Khronos Group is doing, but this is just the beginning! We have a whole slate of sessions, BOFs and panels! Check out our full schedule at: www.khronos.org/events/siggr...
gltf.bsky.social
Today at #SIGGRAPH2025, catch us in East Building, Room 15 to get and in-depth look at how glTF is evolving. Learn about the latest advancements in PBR, emerging glTF capabilities and real-world use cases.

Full Khronos schedule: www.khronos.org/events/siggr...
#glTF #PBR #avatar #MPEG
gltf.bsky.social
Khronos, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium and Esri come together to add 3D Gaussian Splats to the glTF Asset standard!

khr.io/1lp
#Gaussian #splats #glTF
Khronos and leading Gaussian Splats organizations come together to add 3D Gaussian Splats to the glTF Asset Standard
Reposted by glTF
khronos.org
Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets!

The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web!

khr.io/1ld
#3d #gltf
Introducing Asset Creation Guidelines 2.0 for 3D commerce
Reposted by glTF
metaverse-standards.org
Join us at SIGGRAPH 2025! If you're working with 3D asset pipelines, real-time engines, or XR content delivery, don't miss this session:

State of 3D Asset Interoperability using USD and glTF
Monday, August 12 | 2:00–3:30pm PDT

metaverse-standards.org/event/siggra...
#USD #glTF #standards
Reposted by glTF
nianticspatial.bsky.social
We have joined the Khronos Group as a Contributor member! Together, we’re advancing open standards in Geospatial AI & 3D content, including breakthrough techniques like Gaussian Splatting. Let’s build the next-generation map—open, intelligent, and immersive.

🔗 www.nianticspatial.com/blog/khronos...
Reposted by glTF
khronos.org
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
Reposted by glTF
jbikker.bsky.social
TinyBVH has been updated to 1.5.6 on the main branch. This release brings two new examples:
* Minimal OpenGL / compute shader traversal example
* OpenCL TLAS/BLAS 'tinyscene' demo (see video).
Example 2 uses Lighthouse 2 scene data with materials and full GLTF animation.
github.com/jbikker/tiny...
Reposted by glTF
khronos.org
We are excited to be a part of @CesiumJS's Developer Conference this week! We hope to see you there.

cesium.com/events/cesiu...
Cesium Developer Conference
2025 Cesium Developer Conference
cesium.com
Reposted by glTF
khronos.org
Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
Reposted by glTF
khronos.org
It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
gltf.bsky.social
glTF Chair, Alexey Medvedev and 3D Commerce Chair, Dan Frith, are on booth duty at #AWE2025. Stop by for a visit in booth 510!
Reposted by glTF
khronos.org
Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.

Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
gltf.bsky.social
glTF is seeking final input from early adopters of KHR_interactivity. We invite content creators, artists, implementers and engine developers to explore and experiment with the openly available tools and sample assets to integrate interactive glTF content into their projects.

Learn more: khr.io/1ix
glTF Interactivity Extensions Approach Finalization: Your Feedback Needed!
In June 2024, the Khronos 3D Formats Working Group released the glTF 2.0 Interactivity draft extension (KHR_interactivity) for public review and comment. Now, thanks to valuable community feedback and...
khr.io
Reposted by glTF
bghgary.bsky.social
Check out our latest release of Babylon.js! New in this release is an implementation of the latest diffuse transmission extension as well as improvements to the glTF exporter. @gltf.bsky.social
babylonjs.bsky.social
We are pleased to announce that web rendering just hit the accelerator!

Introducing the release of Babylon.js 8.0!!

#babylonJS8

aka.ms/babylon8Blog

youtu.be/kKaomUggipQ
Introducing Babylon.js 8.0
YouTube video by Babylon js
youtu.be
Reposted by glTF
metaverse-standards.org
Next week, on April 2nd, Alexey Panteleev will be the 3D Asset Interoperability Working Group's education session speaker. Alexey will share how to bring neural texture compression to glTF. All members are welcome to join!

Not a member, join us: metaverse-standards.org/members/
#glTF
Reposted by glTF
khronos-webgl.bsky.social
Next week in San Francisco, come join us for 3D on the Web, a special event gathering the brightest minds in #glTF, #WebGL, #WebGPU and #Slang!

See agenda and register: www.khronos.org/events/3d-on...
3D on the Web
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
www.khronos.org
Reposted by glTF
3dcommerce.bsky.social
3D Commerce member Mike Festa, interviews Dan Frith about their work on #3DCommerce at The Khronos Group. Past, present, and future of making 3D products on the web load fast, look consistent, and empower the next level of ecommerce.

youtube.com/watch?v=ViFR...
youtube.com
gltf.bsky.social
The Babylon.js Sandbox allows for previewing and inspecting #glTF assets. With Scene Explorer, you can browse though the structure of the scene that is stored in the glTF asset. The Inspector panel provides additional statistics and debug functionality for the scene elements.

sandbox.babylonjs.com
gltf.bsky.social
In this new blog, we take a look at the progress of the glTF External Reference Format that will enable creators to efficiently combine multiple glTF assets into sophisticated scenes.

Learn more: www.khronos.org/blog/explori...