Garry
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gnawgaming.com
Garry
@gnawgaming.com
Professional DM | #DnD writer | Father of 2 chaotic good players | I build 5e adventures, homebrew worlds and bad ideas that become one shots.
#PBP & online sessions.
Coming soon: stream chaos & cursed Kickstarter content.
www.gnawgaming.com
What's the most impactful non-lethal consequence your party faced? #DnD
February 18, 2026 at 4:37 PM
Designing social consequences today instead of combat ones. Reputation systems add tension. #DnDDesign
February 18, 2026 at 10:04 AM
DM tip: consequences don't need to be loud. Quiet changes can be devastating. #DMTips #DnD
February 17, 2026 at 9:52 AM
What makes you stick with a long-running game: plot, characters, or people? #DnD
February 16, 2026 at 10:28 PM
PbP prep today means planning arcs, not scenes. #PbPDnD
February 16, 2026 at 4:27 PM
Play by Post shines at emotional fallout. Choices land harder when there's time to sit with them. #PlayByPost
February 16, 2026 at 9:15 AM
Do you run published adventures as-written, adapted, or completely reworked? #DnD
February 15, 2026 at 10:34 PM
Thinking about supporting different play styles without feeling vague. #TTRPGDesign
February 15, 2026 at 10:01 AM
Publishing opinion: adventures should assume the DM will change things. Flexibility is a feature. #DnDWriter
February 14, 2026 at 11:28 PM
What's one piece of lore your players uncovered by accident and became obsessed with? #DnD
February 14, 2026 at 4:37 PM
Editing player-facing text today. If it doesn't invite curiosity, it needs rewriting. #DnD
February 14, 2026 at 9:04 AM
DM thought: exposition isn't immersion. Discovery sticks longer than lore dumps. #DnD #DMLife
February 13, 2026 at 9:06 PM
Looking back on your favourite campaign, what moment defined it for you? #DnD
February 13, 2026 at 4:27 PM
Wrapping up a solid week of writing and revision. Slow progress still counts. #IndieRPG
February 13, 2026 at 9:56 AM
Good campaigns aren't about winning. They're about decisions you'll still argue about years later. #DnD
February 12, 2026 at 11:14 PM
What kind of story keeps you engaged long-term: intrigue, mystery, survival, or drama? #DnD
February 11, 2026 at 11:43 PM
PbP design means thinking in arcs, not sessions. Momentum comes from consistency. #PbPDnD
February 11, 2026 at 4:37 PM
Light PbP plug: I have many Play by Post campaigns with a strong narrative focus. #DnD #PlayByPost
February 11, 2026 at 10:04 AM
DMs: what part of running games takes the most mental energy for you? #DnD
February 10, 2026 at 9:52 AM
Thinking about the emotional labour DMs quietly do: pacing, tone, spotlight. #GMlife
February 9, 2026 at 10:28 PM
Tabletop RPGs are collaborative trust exercises. Everyone agrees to take the story seriously — even when it gets weird. #TTRPG
February 9, 2026 at 4:27 PM
What's the most memorable NPC argument your party ever witnessed? #DnD
February 9, 2026 at 9:15 AM
NPC design today focused on conflicting motivations instead of secrets. #DnD #Worldbuilding
February 8, 2026 at 10:34 PM
DM tip: let NPCs disagree. A divided world feels more real than a united one. #DMTips #DnD
February 8, 2026 at 10:01 AM
When you buy a published adventure, what do you look for first? Maps, story, encounters, or layout? #DnD
February 7, 2026 at 11:28 PM