grade eterna
@gradeeterna.bsky.social
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gradeeterna.bsky.social
Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting.

Kensal Green Cemetery, London.

Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.

#gaussiansplatting #3DGS
gradeeterna.bsky.social
Cherry blossom tree in Ystalyfera, Wales.

Fujifilm X-S20 + XF 8mm lens, aligned in Reality Capture
and trained in Brush by @arthurperpixel.bsky.social.

Brush MCMC is handling the sky and distant background better than anything else I've tried.

github.com/ArthurBrusse...

#gaussiansplatting #3DGS
gradeeterna.bsky.social
The Himalayan Glade at Wakehurst Gardens, Sussex.

Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.

The new MCMC method added to Brush is amazing for large scale scenes!

github.com/ArthurBrusse...

#gaussiansplatting #3DGS
gradeeterna.bsky.social
Mausoleum of Habib Bourguiba in Monastir, Tunisia.

Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.

github.com/ArthurBrusse...

#gaussiansplatting
gradeeterna.bsky.social
Thanks! I held the camera on a stick above my head, and didn't use any of the downward facing views after slicing the equirectangulars into perspectives. You could also just mask yourself or the tripod out.
gradeeterna.bsky.social
Gaussian Splatting with lovely depth of field from @olixoliver.bsky.social Deckard Render plugin for Unity.

Ceramic sculpture by The Brick Thief. Trained with @jawset.bsky.social Postshot, using Aras P plugin,
@keijiro.bsky.social SplatVFX and Virtual Camera iOS app by
@unity3d.bsky.social
gradeeterna.bsky.social
Works in recent Chrome versions and in iOS 18 Safari beta if you enable WebGPU in Safari Settings -> Advanced -> WebKit Feature Flags
gradeeterna.bsky.social
Testing Unity's new VFX Graph support for WebGPU, using @keijiro.bsky.social's SplatVFX for the gaussian splatting.

~50mb and needs a decent GPU, but so impressed this works at all! VFX Graph and Shader Graph in URP, lots of post fx, Timeline and Cinemachine.

Link: gradeeterna.com/splatvfxstatue