Gradient Games
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gradientgames.bsky.social
Gradient Games
@gradientgames.bsky.social
42 followers 2 following 86 posts
🔦 A team of humans vs an invisible monster with ever evolving abilities. ➡ Checkout Midnight Mayhem!
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Midnight Mayhem is OUT NOW! 🦇
(-15% Launch Discount)

Work together to survive against an invisible monster with ever changing abilities!
store.steampowered.com/app/2890060/...
Reposted by Gradient Games
Here are three more games that have submitted for this year's Belgian Game Awards! #BGA25

🖤 Wait What's That? by Oisoi Studio
💛 Disastory by @oscargodspear.bsky.social
❤️ Midnight Mayhem by @gradientgames.bsky.social

More info on each game: awards.belgiangames.be
The Sawblade Launcher isn't super easy to use but a lot of fun!
#indiegame #horrorgame #multiplayer
Playing the monster super aggressively is difficult but a lot of fun! (w/ sound)
#horrorgame #indiegame
Looking for new ways to bully your friends?

Let me introduce Midnight Mayhem, countless opportunities to bully your friends as a monster OR human!

And with proximity chat the trash talk hits even harder :)
#indiegame #horrorgame #indiedev
Midnight Mayhem is OUT NOW! 🦇
(-15% Launch Discount)

Work together to survive against an invisible monster with ever changing abilities!
store.steampowered.com/app/2890060/...
Seeing this feels surreal
Thank you all
#indiegame #gamedev
My game Midnight Mayhem (releasing tomorrow!) made it into Popular Upcoming!
#indiedev #horrorgame
My favorite weapon I've ever made, the Sawblade Launcher!

I really did my best to add as many little effects and details to make this weapon feel cool and powerful :D
Here's a quick look at the content in Midnight Mayhem when it releases into early access!
#indiegame #horrorgame

4 Maps
5 Main Weapons
6 Secondary Gadgets
18 Monster Abilities
11 Unlockable Masks
I just discovered my demo reached a peak concurrent player count of 107 just 2 days ago!

Not sure where all the new players are coming from but I'm super happy :)

Can't wait to release the full game June 3rd!
#gamedev #horrorgame
The mimic ability allows you to take on the form of any human player. npc monsters will not target mimics!

Your stalking meter also keeps increasing, allowing you to suddenly kill a human player by instantly transforming back to monster form
#gamedev #horrorgame
I've heavily improved the effects when falling into the water, here's a before and after.

It used to just cut to black but I decided to add some proper post processing, sound effects and models at the bottom of the pit
#gamedev #horrorgame
This is the Fangworm ability, you temporarily take control of another monster and can fly to humans to kill them!
#horrorgame #indiegame
Work together to survive against an invisible monster with ever changing abilities.

Here's the release date trailer for my chaotic asymmetric horror game!
#horrorgame #indiegame
This Modulator shrinks the humans to about half their normal size!

This can be combined with any other modulator, like the mirror modulator for example :)
#gamedev #horrorgame #indiegame
I created a Mirror modulator!

This mirrors the entire map, incredibly trippy if you're used to the normal thing :D
#gamedev #horrorgame
I would've been able to pick up the sawblades much faster but with the HUD and crosshair disabled it's kinda hard to aim...
New weapon, the Sawblade Launcher!

A machine gun type weapon with retrievable ammo :D

You can also shoot them into your friends face to blind them
#gamedev #horrorgame
Some abilities, like the wall monster or phasing through surfaces work much better in maps like the Mansion than for example the Amusement Park...

That's why I changed the ability loadout system so you know have a different loadout for each map!
#gamedev #horrorgame #indiegame
Subtle details on this rollercoaster!
1. You can see the tracks shake when the rollercoaster is going fast
2. There's screen shake when you're close
3. The rollercoaster has the Doppler effect, so you'll hear the sound change as it passes by
#indiedev #horrorgame
My friend might just be the worst monster I've ever seen...
#horrorgame #indiegame
This rollercoaster is animated procedurally, velocity is calculated using the angle of the track and the motors take over when velocity drops under a certain threshold.

This means I can turn the power on/off and change the shape of the track in 2 seconds!
#horrorgame #indiedev
Just some of the little details in my horror game!
#indiedev #horrorgame