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guilanier.bsky.social
giom
@guilanier.bsky.social
creative dev — @resn
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Among the work I'm most proud of, here's one small project I made years ago that's finally out there! Learned so much about frame buffers and shaders through it — dimsum009.resn.global

#webgl #threejs #creativecoding
Among the work I'm most proud of, here's one small project I made years ago that's finally out there! Learned so much about frame buffers and shaders through it — dimsum009.resn.global

#webgl #threejs #creativecoding
September 9, 2025 at 8:07 AM
Had a great time playing around w/ GPGPU for terrain generation and volumetric lighting. It's also a small tribute to my region back in France — dimsum007.resn.global

#webgl #threejs #shaders
July 23, 2025 at 10:20 AM
Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global

#webgl #threejs #creativecoding
June 18, 2025 at 8:07 AM
Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes — dimsum003.resn.global

#webgl #threejs #shader
May 20, 2025 at 8:32 AM
Throwback to this project made using raymarching w/ webGL — dimsum001.resn.global/reactive-phe...
April 1, 2025 at 11:42 AM
For another recent project, had more fun playing with 3D Raymarching shapes and lights — guilanier.github.io/anoyo/raymar...
January 22, 2025 at 11:19 AM
As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it — guilanier.github.io/anoyo/molten
January 7, 2025 at 11:08 AM
☝️
November 17, 2024 at 7:26 PM