Gus Town
@gustowngames.bsky.social
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Gus Town
@gustowngames.bsky.social
· Feb 2
Preview of our new Kneon Knights splash screen and a little music demo
Conestoga College - Game Design Capstone 2025
YouTube video by Condors Esports
www.youtube.com
April 3, 2025 at 5:06 PM
A recent challenge from my VFX professor to make the effects for a game that doesn't exist based on a movie that does. Here was my go at Django Unchained done as a top-down shooter inspired by the Hotline Miami games.
#GameDev #IndieDev #TechnicalArt
#GameDev #IndieDev #TechnicalArt
March 14, 2025 at 1:16 PM
A recent challenge from my VFX professor to make the effects for a game that doesn't exist based on a movie that does. Here was my go at Django Unchained done as a top-down shooter inspired by the Hotline Miami games.
#GameDev #IndieDev #TechnicalArt
#GameDev #IndieDev #TechnicalArt
Second most recent game jam I've been a part of.
The post-prequel only people you don't know asked for 🧱😎
#GameDev #IndieDev
gustowngames.itch.io/brickscape-b...
The post-prequel only people you don't know asked for 🧱😎
#GameDev #IndieDev
gustowngames.itch.io/brickscape-b...
Brickscape Brickternal by Gus Town Games
The Post-Prequel
gustowngames.itch.io
March 4, 2025 at 11:44 PM
Second most recent game jam I've been a part of.
The post-prequel only people you don't know asked for 🧱😎
#GameDev #IndieDev
gustowngames.itch.io/brickscape-b...
The post-prequel only people you don't know asked for 🧱😎
#GameDev #IndieDev
gustowngames.itch.io/brickscape-b...
Another effect, this time inspired by the seiges in #KingdomComeDeliverance and #ForHonor.
This boiling puddle of siege sludge uses no pure blacks or greys, but rather a mix of purples and greens to make it feel more acrid and thick.
#GameDev
This boiling puddle of siege sludge uses no pure blacks or greys, but rather a mix of purples and greens to make it feel more acrid and thick.
#GameDev
March 4, 2025 at 10:45 PM
Another effect, this time inspired by the seiges in #KingdomComeDeliverance and #ForHonor.
This boiling puddle of siege sludge uses no pure blacks or greys, but rather a mix of purples and greens to make it feel more acrid and thick.
#GameDev
This boiling puddle of siege sludge uses no pure blacks or greys, but rather a mix of purples and greens to make it feel more acrid and thick.
#GameDev
A recent assignment for my VFX course. A holy particle system inspired by #KingdomComeDeliverance
Other than the spotlight, all the particles are made up of inventory icons from the first game.
#GameDev
Other than the spotlight, all the particles are made up of inventory icons from the first game.
#GameDev
March 4, 2025 at 10:44 PM
A recent assignment for my VFX course. A holy particle system inspired by #KingdomComeDeliverance
Other than the spotlight, all the particles are made up of inventory icons from the first game.
#GameDev
Other than the spotlight, all the particles are made up of inventory icons from the first game.
#GameDev
Using a handfull of tutorials to make a custom water shader in Unity 6.1
Having a great time working with friends on our fishing game for the Winter 2025 Centre for Virtual Reality Innovation - VARLab game jam.
#GameDev
Having a great time working with friends on our fishing game for the Winter 2025 Centre for Virtual Reality Innovation - VARLab game jam.
#GameDev
February 25, 2025 at 3:20 PM
Using a handfull of tutorials to make a custom water shader in Unity 6.1
Having a great time working with friends on our fishing game for the Winter 2025 Centre for Virtual Reality Innovation - VARLab game jam.
#GameDev
Having a great time working with friends on our fishing game for the Winter 2025 Centre for Virtual Reality Innovation - VARLab game jam.
#GameDev
PvP Tetris is a wild idea. I love it 🧱
🚀 Big Announcement! 🎮
Excited to reveal Astroblocks, a puzzle fighting game - 2025!
🧩 Stack, clear & chain combos—rings, lines & chains—for powerful attacks!
📽️ youtu.be/yMcuHOPdphc
💙 Wishlist: 👉 store.steampowered.com/app/2747930
I'm a #SoloDev, every wishlist & share helps! 🙏✨
#GameDev #GameNews
Excited to reveal Astroblocks, a puzzle fighting game - 2025!
🧩 Stack, clear & chain combos—rings, lines & chains—for powerful attacks!
📽️ youtu.be/yMcuHOPdphc
💙 Wishlist: 👉 store.steampowered.com/app/2747930
I'm a #SoloDev, every wishlist & share helps! 🙏✨
#GameDev #GameNews
Astroblocks - Announce trailer
YouTube video by Starshade Studios
youtu.be
February 10, 2025 at 3:40 PM
PvP Tetris is a wild idea. I love it 🧱
Preview of our new Kneon Knights splash screen and a little music demo
February 2, 2025 at 5:42 PM
Preview of our new Kneon Knights splash screen and a little music demo
Feature Complete done for Kneon Knights, now it's time for a bit of a break.
Can anyone in #GameDev give some tips for the next steps towards a proper alpha and beyond?
Can anyone in #GameDev give some tips for the next steps towards a proper alpha and beyond?
December 15, 2024 at 9:41 PM
Feature Complete done for Kneon Knights, now it's time for a bit of a break.
Can anyone in #GameDev give some tips for the next steps towards a proper alpha and beyond?
Can anyone in #GameDev give some tips for the next steps towards a proper alpha and beyond?
Playing with shaders again!
November 26, 2024 at 6:08 PM
Playing with shaders again!
I know those counters anywhere 🥪
We're back with another view of our progress! We hope it... rocks the boat. 👀
#gamedev #indiegame #indiedev #videogame
#gamedev #indiegame #indiedev #videogame
November 26, 2024 at 4:33 PM
I know those counters anywhere 🥪
A short demo of Kneon Knights' procedural generation system within a greybox.
From only 3 character sprites by one of our artists, we can create 243 different enemy designs. Within the next few weeks these will be fully animated and active within the game.
From only 3 character sprites by one of our artists, we can create 243 different enemy designs. Within the next few weeks these will be fully animated and active within the game.
November 20, 2024 at 1:56 PM
A short demo of Kneon Knights' procedural generation system within a greybox.
From only 3 character sprites by one of our artists, we can create 243 different enemy designs. Within the next few weeks these will be fully animated and active within the game.
From only 3 character sprites by one of our artists, we can create 243 different enemy designs. Within the next few weeks these will be fully animated and active within the game.
As of September 30th, KNEON KNIGHTS is in development!
I worked on this game concept through the summer, and was over the moon when it was chosen as one of my cohort's 7 capstone projects. Kneon Knights recived the most 1st and 2nd choice votes on the ranked ballot!
#GameDev
I worked on this game concept through the summer, and was over the moon when it was chosen as one of my cohort's 7 capstone projects. Kneon Knights recived the most 1st and 2nd choice votes on the ranked ballot!
#GameDev
November 20, 2024 at 1:46 PM
As of September 30th, KNEON KNIGHTS is in development!
I worked on this game concept through the summer, and was over the moon when it was chosen as one of my cohort's 7 capstone projects. Kneon Knights recived the most 1st and 2nd choice votes on the ranked ballot!
#GameDev
I worked on this game concept through the summer, and was over the moon when it was chosen as one of my cohort's 7 capstone projects. Kneon Knights recived the most 1st and 2nd choice votes on the ranked ballot!
#GameDev