F84.1 / in the field of applied autism
Same with the water, though I think that shader needs an overhaul in general.
Same with the water, though I think that shader needs an overhaul in general.
www.youtube.com/watch?v=byJB...
www.youtube.com/watch?v=byJB...
github.com/H7perus/CSGO...
Analytically integrated air strafing did infact work. Also did a fix to jump height variance with tickrate. Next would be ground movement. Most of this is mostly just proof of concept though, without subtick lower tickrates still suffer hard.
github.com/H7perus/CSGO...
Analytically integrated air strafing did infact work. Also did a fix to jump height variance with tickrate. Next would be ground movement. Most of this is mostly just proof of concept though, without subtick lower tickrates still suffer hard.
Currently, separate denoising and upscaling algorithms are used. DLSS is in itself already a sample integrator, however. I find it logical to steer towards one combined integrator in the future.
Currently, separate denoising and upscaling algorithms are used. DLSS is in itself already a sample integrator, however. I find it logical to steer towards one combined integrator in the future.