Aleksandr Klechenov
@happyenough812.bsky.social
21 followers 120 following 30 posts
Programmer/Designer/Dreamer. Currently working on prototyping some games. Ex: Hytale, Assassin's Creed, Injustice, Project Deios, and more.
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happyenough812.bsky.social
Today youtube’s algorithms recommended this video to me. I think it’s one of the funniest videos I’ve ever seen.

www.youtube.com/watch?v=0SLO...
The 5 Gayest Breakdowns
YouTube video by LESHERMURCADA
www.youtube.com
happyenough812.bsky.social
"99% of game design is critical thinking." (c) Edmund McMillen

#indiedev #gamedev #gamedesign #indiegame
happyenough812.bsky.social
Watched #Superman. I expected nothing and was impressed. What a great movie! Something in it really struck me. A bright, inspiring, kind movie. Its vibe and aesthetics reminded me of Scott Pilgrim.
happyenough812.bsky.social
So far I see that AI can help quickly write utility functions and helping with refactoring, but that’s about it. When it comes to architecture, it’s laughable.
happyenough812.bsky.social
Honestly I don't understand all these "Look! AI completely wrote a game with just a couple of prompts! This is incredible!". I tried asking Cursor to write a full feature for a prototype and got poorly working dumb crap that you'll get tired of fixing.

#indiedev #gamedev #gamedesign #indiegame
happyenough812.bsky.social
What's in common between online courses and games on steam? People buy them in order not to complete them.
happyenough812.bsky.social
It's interesting to observe how the approach to programming changes when you apply open-ended design during game prototyping. No rigid constraints, no hardcoding. This approach allows for quick design changes and experimentation.
#indiedev #gamedev #gamedesign #indiegame
happyenough812.bsky.social
Yeah, I'm currently trying to implement the core low-level part good and the gameplay part quickly, as I keep the design open-ended. This allows for improvisation and prototype changes.
happyenough812.bsky.social
I really like "just make it exist first, you can make it good later" thing. Seeing such posts reminds me once again that when prototyping it’s important to build the prototype, not to focus on designing the architecture. #indiegames
happyenough812.bsky.social
sometimes food gets cold while I'm still looking for something to watch...
happyenough812.bsky.social
my suggestion is to keep your distance cause right now I’m dangerous
happyenough812.bsky.social
PSP is the GOAT! It was my first console ever. So many awesome games on it. One underrated gem I loved was Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress. I hadn’t even watched Naruto lol, but that game was just so good.
#gamedev #indiedev #psp
happyenough812.bsky.social
I find the entity interaction matrix very useful when you designing mechanics. It helps identify gaps as well as interesting opportunities in your initial idea. The key is not to try to fill every cell of the table, piling up unnecessary things.

Example from Braid:
#indiedev #gamedev #gamedesign
happyenough812.bsky.social
I think it's time to move to the swamp.

#indiegame #gamedev #indiedev
happyenough812.bsky.social
Great news! I'm looking forward to it
happyenough812.bsky.social
Which game suits this pic for you?

For me it used to be dota 2 for sure.
#gamedev #indiedev #indiegame
happyenough812.bsky.social
Have you ever wanted to play a game just because of its title? Like, you see the name and think "wow, that sounds awesome."

That happened to me with The World Ends With You.

#gamedev #indiedev #indiegame
happyenough812.bsky.social
868-HACK in the Kazakh region costs 868 tenge lol.
@smestorp.bsky.social is cooking!
happyenough812.bsky.social
The next few weeks I'll be finalizing the project to the state I originally planned. So I'm excited :)
happyenough812.bsky.social
Submitted my first game for Thinky Puzzle Game Jam 5. Made a lot of mistakes, learned a lot of lessons. Did the level design in the last 40 minutes. It definitely turned out rough, but I'm happy I saw it through to the end.
#gamedev #indiedev #gamejam
happyenough812.itch.io/animal-tactics
Animal Tactics by Aleksandr Klechenov
Tactical puzzle about studying animals
happyenough812.itch.io
happyenough812.bsky.social
Have a good time working on Hytale. Great team, ambitious project, interesting choice of technologies. It's a real shame things turned out this way.
#gamedev #indiedev
happyenough812.bsky.social
On Depth vs. Complexity in game mechanics: if you're looking for examples of "low complexity / high depth", I recommend checking out modern puzzle games. In this genre, designers are currently striving to achieve maximum elegance. Examples: A Monster's Expedition, The Witness.
#gamedev #indiedev
happyenough812.bsky.social
literally me on procrastination days
#gamedev #indiedev
happyenough812.bsky.social
Currently working on a game for a game jam, and it’s so satisfying when your project, which has been a mess for a long time, finally starts coming together into something cohesive. What a nice feeling! But there’s still a ton of work ahead...
#gamedev #indiedev #gamejam