Harry Nesbitt
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harrynesbitt.bsky.social
Harry Nesbitt
@harrynesbitt.bsky.social
1.3K followers 210 following 35 posts
Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
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As I mentioned, this whole system is powered by my own simple software ray tracing renderer. And what's the point if you're not going to goof around with weird lens projections 📸
Here's a demonstration of how probes can relocate themselves for better coverage. Blue probes are found to be inside (or too close) to geometry, so we push them away from the nearest surface normal where they can be more useful. Notice how the artefacts disappear and the lighting feels more accurate
I’ll pretend I did this on purpose.
Probes are spaced along a regular grid but disable themselves if nothing is found nearby (all depth samples miss). I’m just choosing to render the active probes only!
I was particularly pleased with how nicely it plays with my stylised time of day lighting system (a tool I've been developing for Summerhill and other projects) ☀️🌙
It was fun digging into that stuff with you — you should share any more recent experiments!
Another random clip I never shared from when I was debugging moving grids and other optimisations. Here you can see new probes spawning around geometry as the camera moves. Larger cascades are disabled for a clearer demonstration.
It also worked pretty nicely for specular reflections and volumetric fog.
Ah, I mean it in the lightest possible sense — just a bit of a hobby project that threatened to consume me, so I put it aside to focus more on real life/work for a while.
A recap for the Bluesky crowd: my implementation was largely based on DDGI, which uses software raytracing to sample light into a grid of probes. I implemented multiple cascades, moving grids & dynamic probe states. It allowed for infinite bounces & (potentially) infinite environments.
Since I'm unlikely to come back to this any time soon, I figured I'd share some half-baked updates on where I landed with my realtime GI system a couple of years ago before burning out. Maybe one day...
Hey Develop 👋🏻 I’m in Brighton this week with my Border Collie Patrick! Hit us up for friendly dev chat and excited tail wags
Reposted by Harry Nesbitt
We're so excited to share Botany Manor won the Accessibility Award at the #GamesForChange awards!

The team put a lot of work into accessibility features, colour-blind legibility for clues and designing the game to be gentle to the player. As a small studio, it means a lot to see it recognised 😊💚
Criminal that this is the first I’m hearing about it.
Reposted by Harry Nesbitt
We're so honoured and excited to share Botany Manor received an Xbox Excellence Award for top store rating of 2024. It's amazing to see how our game has left a lasting impression on so many 💚🌳
Thanks so much to @xbox.com and @gamepass.xbox.com for all the support!
Thanks so much! I’ll give this a try!
Nice! Might need to take a trip to coast. Do you have a go to recipe?
I’ve always been curious about this after seeing it on River Cottage - does it actually taste like coconuts? Plenty of it around here, but rare to find any with a strong enough scent!
Reposted by Harry Nesbitt
The nominees for Game Beyond Entertainment are…

BOTANY MANOR
KIND WORDS 2 (LOFI CITY POP)
SENUA’S SAGA: HELLBLADE II
TALES OF KENZERA: ZAU
TETRIS FOREVER
VAMPIRE THERAPIST

#BAFTAGamesAwards
Congrats again, and lovely to meet you!
Hard to believe it’s been a whole decade since Alto’s Adventure launched! I had no idea what to expect & was nowhere near prepared for what came next!

It changed my life, introduced me to so many friends, & 10 years later, I’m still making games I love.

Here’s to the next 10!
Ten years ago today, Alto took his first leap into the world — and what a journey it’s been since! 🏔️✨

We’re celebrating a decade of Alto’s Adventure with this stunning artwork by the talented @alariko.bsky.social and a short trip down memory lane on our blog:

landandsea.games/blog/a-decad...
Reposted by Harry Nesbitt
Summerhill is currently featured in the #mythsandlegends2025 Steam event 🐑

Journey through an ancient, pastoral landscape in our upcoming sheep herding folk-tale and unearth the mysteries of a long-forgotten past.
Reposted by Harry Nesbitt
Play Monument Valley 3 NOW!🥳

Join Noor as she explores mind-bending landscapes that unfold like origami, blending nature’s beauty with the impossible. ✨⛵️

On App Store and Google Play with your Netflix Membership
➡️https://go.ustwo.games/mv3