Hayden
hayden8or.bsky.social
Hayden
@hayden8or.bsky.social
🏳️‍🌈 he/him | 3D artist and game developer
Now I'm working on a Godot face shader. It controls the position and shape of the eyes, nose, and mouth. I'd like to add more eye shapes next. Maybe some eyebrows.
Any other suggestions?
#godot #godotengine #gamedev #indiedev
August 27, 2025 at 2:36 AM
I love making tools and shaders instead of actually working on my game 😬
#godot #godotengine #gamedev #indiedev
August 27, 2025 at 2:02 AM
Added an animatable ellipsis and an optional border to my procedural speech bubble shader
#godot #godotengine #gamedev #indiedev
August 23, 2025 at 9:01 PM
Working on a procedural speech bubble shader
#godot #godotengine #gamedev #indiedev
August 21, 2025 at 12:28 AM
I went to go download Godot 4.5 because I thought I saw it was released but then realized that was just in a dream I had last night 😅
August 13, 2025 at 12:34 AM
Experimenting with adding some grass with a bit of wind movement
#godot #godotengine #gamedev #indiedev
July 4, 2025 at 10:22 PM
Haven't had a ton of time to work on things lately, but I made a pretty simple gradient shader recently.
#godot #godotengine #gamedev #indiedev
July 2, 2025 at 12:10 AM
Made a shader to go with my mesh generation tool script
#godot #godotengine #gamedev #indiedev
May 26, 2025 at 7:31 PM
Working on a mesh generation tool script. It uses a Curve3D to define the overall top shape and a Curve2D to change the shape of the walls.
#godot #godotengine #gamedev #indiedev
May 25, 2025 at 8:42 PM
Adding object pickup and throw to my game. It kind of works but it’s pretty janky. Trying to figure out the best way to go about it. Open to suggestions if you have any
#gamedev #GodotEngine #Godot #indiegames
May 3, 2025 at 11:59 PM
Building generation updates! Now supports any number of floors, with the editor exporting only the necessary variables based on floor count and used sides.
#ScreenshotSaturday #gamedev #GodotEngine #Godot #indiegames
March 29, 2025 at 10:00 PM
Breaking news: Ghost Detective has arms now

#Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday
March 15, 2025 at 8:22 PM
Updated my building generation tool! It now auto-creates walls, roofs, and more based on adjacent nodes—basically 3D auto-tiling. I can also randomly set window/wall types, make all windows, or reset with editor buttons.
#Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday
March 9, 2025 at 5:17 AM
PSA if you switch Physics Engine in your Godot project to Jolt Physics and body_entered is no longer working on your Area3D nodes, you need to go into the settings and enable "Areas Detect Static Bodies"
#godotengine #gamedev
March 4, 2025 at 9:25 PM
Remade my rail grinding system. Previously they only went one direction and could only be landed on in specific spots.
Now you can jump on and off at any spot and in any direction.
Added some sparks too ✨✨✨
What should I work on next?
#Godot #GodotEngine #gamedev #indiedev
February 20, 2025 at 4:26 AM
Working on a tool script in Godot to generate building. Can currently change the height, color, and "wall type".
#Godot #GodotEngine #gamedev #indiedev
February 10, 2025 at 4:00 PM
Kirby is ready for summer ☀️
#blender #b3d #3dart #3dmodeling
December 17, 2024 at 7:00 PM
Learning how to write tool scripts in Godot. This is basically a simplified version of the array modifier in Blender. It controls the height of the tower, with an option to start the tower from the top or bottom, and the option to add a base.
#GodotEngine #GameDev
December 16, 2024 at 4:00 PM
Made some modular tiles for a Grid Map. Still using the procedural shaders I wrote earlier this week. Would be nice if there was an easy way to do Autotiles in 3D like there is in 2D, but I still like using Grid Maps.
#Godot #GodotEngine #gamedev #indiedev #shader
December 15, 2024 at 12:29 AM
This was done as part of a DTIYS that was posted by @xephia.bsky.social a while back.
Modeled and textured in Blender. #Blender3D
December 12, 2024 at 4:00 PM
Pokémon trainer Link
Based on artwork by rutiwa
Modeled and textured in Blender
#pokemon #zelda #nintendo #Blender3D
December 11, 2024 at 4:00 PM
Wrote two #Godot shaders. Fist shader controls the color, width, angle, and amount of repeated lines.
Second shader controls color, size, rotation, offset, and amount of ovals/circles which I'm using for a toon metal flooring.
#godotengine #gamedev #indiedev
December 10, 2024 at 6:00 PM
Crystal Clear Kirby
Created in #Blender3D
based on art by KimuArtz
December 9, 2024 at 6:00 PM
The Rainbringer 💧
Modeled and textured in Blender
Based on art by @gaziter.bsky.social
#Blender3D #b3d
December 8, 2024 at 6:00 PM
SCOUT from the game Murder by Numbers.
Modeled, textured, and animated in Blender.
#Blender3D #MuderByNumbers
December 7, 2024 at 2:59 AM