hellknowswhere.bsky.social
@hellknowswhere.bsky.social
Well I think I've figured out the battlescribe schemes and can load all three file types tested on all the game systems files I can get my hands on and my own roster files. Next I need to work on the validation engine.
January 25, 2025 at 10:24 AM
I've decided to start a new project, creating my own replacement for battlescribe, using C# and MAUI. Was this a mistake or not only time will tell. Step one reverse engineer the battlescribe datafiles. Okay they are zipped xml simple to handle, no published xsd might need more research.
January 12, 2025 at 2:52 PM