Henning Sanden
@henning.bsky.social
1.5K followers 110 following 150 posts
Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com
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Reposted by Henning Sanden
flippednormals.bsky.social
Here’s a handy tip for painting roughness maps in Painter
Reposted by Henning Sanden
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Del @handle.invalid · May 19
More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers
henning.bsky.social
Threw my guy into unreal
henning.bsky.social
Iray render from Painter of the current progress
henning.bsky.social
Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.
Reposted by Henning Sanden
henning.bsky.social
Ive finally started on texturing. Very early days. Render from Iray in Painter
henning.bsky.social
From a recent mentorship review, making a portfolio from scratch
henning.bsky.social
Thanks! Yep its a time consuming process. Loving it though!
henning.bsky.social
Ive finally started on texturing. Very early days. Render from Iray in Painter
henning.bsky.social
Working more on the topo and UVs, testing out more Marmoset baking
Reposted by Henning Sanden
artofjeffp.bsky.social
Flow is a good thing to think about when creating appealing shapes for #gameart
henning.bsky.social
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
henning.bsky.social
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
henning.bsky.social
Very very early first pass texturing
henning.bsky.social
Im having tons of fun with this character! Doing a Blender test
henning.bsky.social
Its so much fun to see the ratings coming in for the Brush Kit we launched recently!
henning.bsky.social
First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!
henning.bsky.social
For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?