Theo Henno
hennotheo.bsky.social
Theo Henno
@hennotheo.bsky.social
French dev at IBM
🔥Creating my own free game engine
Portfolio : https://theo-henno.com
All my posts are my own and are solely personal.
It will be a big update 😅
May 27, 2025 at 4:19 PM
Not an artwork for me, but I think the shader is cool!
May 23, 2025 at 12:11 PM
Reposted by Theo Henno
QRP with your most popular piece on bsky 🌷
May 23, 2025 at 6:20 AM
I added some rendering features and reorganized my architecture to implement a render graph system. 🔥
May 4, 2025 at 2:49 PM
Code, build, wait, test, code build wait test, code, build,waiiiiiittt, test, code, build, waaaaaaiiiiiiiiiiiiiiiiiitttt......, test.....
I'm going crazy waiting so much
April 29, 2025 at 12:14 AM
Reposted by Theo Henno
During the lundum dare I was doing the sets and I told myself that our was in 3rd person but this set might deserve a first person mdoe because I found it really immersive. no? #gamedev #lundumdare #indiegame #gameart
April 9, 2025 at 9:14 PM
We finally released our game with @viebah.bsky.social!
It's 5am in France... I think it's time to go to sleep 😅

#ldjam #unity #unity #indiedev
April 8, 2025 at 2:58 AM
Reposted by Theo Henno
Yeah. I'm in....
Game is Coming Soon 🔥 #ldjam #ld57 #unity #indiedev
April 8, 2025 at 2:15 AM
Game is Coming Soon 🔥 #ldjam #ld57 #unity #indiedev
April 7, 2025 at 8:51 PM
I love the rendering of this scene!
March 21, 2025 at 9:20 AM
Here is my first version of my engine with vulkan! For now, I can load and display different meshes with different textures. Next step is to enhance project architecture and add unit tests
March 16, 2025 at 7:50 PM
Started some tests for realtime rendered animation in Unity
March 7, 2025 at 6:48 PM