Shawn Wang
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herecomesshawn.bsky.social
Shawn Wang
@herecomesshawn.bsky.social
It’s still better than CaR dEsIgN.
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This got us best visual arts of CiGa game jam!
Set dressing and figuring out how to animate messive. I love how UE the result turned out. Quick joke of the day: my friend looked at this and said ‘you should go to FS’. I said nah I ain’t doing farming simulator.
November 11, 2025 at 2:41 AM
Mad texturing. Took me two days and an hour to figure out how scattering works. I exported packed ue sss and it turned out I need to create material instance on opacity and brightness and color in it. I searched for cattering in ue and there’s meta human all over the place. I’m so tired.
November 11, 2025 at 2:39 AM
ZBrush sculpting and normal baking. Put em in blender to model the hard faces. They look worse in blender somehow. There 3 trillion faces on my 5080 and it crashes everytime. ZBrush and substance painter never improved even in 2026,not that im complaining,but.
November 11, 2025 at 2:36 AM
updating my previous spagettis. Flip flopped basically everything-I tried flow and “select from three options”but none had worked,it’s always flip flop. Flip flop till the world ends. Like-if you need 2,flip flop. 3?flip flop twice and make one empty. 4?flip flop twice .This is my Roman Empire.
November 11, 2025 at 2:34 AM
This is a bit late but here it is. In my defense it ran on a weak-ass laptop and I’ve given everything including my soul to keep this running(and yes I really spent a huge amount of time on sushiben
October 5, 2025 at 6:14 PM
still figuring out why UE is eating my textures. Might have to redo the thing again.
October 5, 2025 at 6:11 PM
finished burilding. Deleting everything not needed. no-third person needs to be set in every world settings on the right. Along with third person character etc.
September 30, 2025 at 7:52 AM
did the groom binding. Redid hair in blender using particle system and export as alembic. Bind the hair to the skeleton mesh. I would die before making animations.
September 16, 2025 at 4:17 PM
gotcha rigged
September 16, 2025 at 5:19 AM
Concept art, unlit blackouts but in unity(that’s why they look bad,not me
September 12, 2025 at 1:20 AM
Totally random assets building
September 12, 2025 at 1:16 AM
Some of the in-game assets and design sheets <3~
September 12, 2025 at 1:13 AM
This got us best visual arts of CiGa game jam!
September 12, 2025 at 1:10 AM
I’m so sorry this is unrelated but does this consider as a devlog. No? Okay fair
September 12, 2025 at 1:07 AM
SIRRRRR
Someone just asked if our game was woke on Steam.

My response:
September 12, 2025 at 1:05 AM