howlinghamster.bsky.social
@howlinghamster.bsky.social
Pinned
The Sub-Species Official Announcement Trailer has just dropped over on IGN!

Huge thanks to @ign.com for sharing the first look.

Watch the trailer and let us know what you think!

www.ign.com/videos/sub-s...

#indiedev #TrailerDrop #IGN #indiegame
Sub-Species - Official Announcement Trailer - IGN
Take a look at the Announcement Trailer for Sub-Species, an aquatic 2.5D action-adventure shooter game developed by Howling Hamster Entertainment. Players will control a deep-sea submarine to take on ...
www.ign.com
One of the bosses you’ll face in Sub-Species.
February 5, 2026 at 7:17 PM
One of the shooter enemies in Sub-Species.

Showing the progression from wireframe to final in-game model.
January 30, 2026 at 6:53 PM
Combat in Sub-Species is built around pressure and positioning, not speed.

Being surrounded is part of the design.
January 29, 2026 at 10:03 PM
One of the creatures you’ll run into in Sub-Species.

Always liked how these ended up feeling like part of the space rather than a separate “enemy”.

#gamedev #indiegames
January 28, 2026 at 6:10 PM
Reposted
Hey folks, new Irish game in the works Sub-Species has a demo out now.
January 22, 2026 at 2:04 PM
It’s been interesting watching how people move through the Sub-Species demo.

Things slow down a lot once the noise drops.
January 24, 2026 at 7:22 PM
Nice to see the Sub-Species demo being read as a cohesive experience.

“Sub-Species presents itself as a project with a clear vision and a well-defined visual and sonic identity…”

— Indie Games Devel
January 23, 2026 at 4:53 PM
Reposted
🎮 En la reseña de hoy, comparto algunas impresiones sobre la demo del juego de disparos, acción y aventura “Sub-Species”, que se publica hoy por Steam. @howlinghamster.bsky.social #Videojuegos #Reseñas

Gracias a Critical Hit por la clave para Steam.

👇 Lee mi reseña aquí.
Impresiones de la demo de “Sub-Species”: Una travesía hacia el fondo del océano que termina demasiado pronto
La demo incluye apenas un par de tutoriales que explican las mecánicas de movimiento, exploración y combate. Es una experiencia fugaz, pero con potencial de mejorar.
dinamitapop.wordpress.com
January 21, 2026 at 3:18 PM
Thank you for a great article
Pulling from megahits like Sub-Terrania, Ecco the Dolphin, The Abyss, and The Blue Planet, a deep ocean dive awaits with the new Steam demo of @howlinghamster.bsky.social’s 2.5D multidirectional shooter Sub-Species.

www.gamersheroes.com/gaming-news/...
January 21, 2026 at 6:37 PM
Demo day.
January 21, 2026 at 2:31 PM
The Sub-Species demo will be available tomorrow at 3pm.

It’s been a long road getting here.
January 20, 2026 at 5:37 PM
Some places in Sub-Species are meant to be taken in slowly.
#screenshotsaturday #indiedev
January 17, 2026 at 3:50 PM
From wireframe to final animation.

We spent a lot of time iterating on how creatures move through space, not just how they’re rendered.
January 16, 2026 at 3:33 PM
Some of the later threats in Sub-Species are fully mechanical rather than organic.

We spent a lot of time making sure their silhouettes and movement read clearly in combat-heavy spaces.

#indiegame
January 15, 2026 at 8:21 PM
A surprising amount of Sub-Species came together once we stopped trying to make every moment loud.
January 11, 2026 at 5:25 PM
By the later areas of Sub-Species, the ocean feels less like a place — and more like something that’s been taken over.
January 10, 2026 at 6:15 PM
Reposted
Underwater combat forces you to commit to every movement.

#gamedev #indiegame#scifi
January 1, 2026 at 2:03 PM
Reposted
Say hello to the recently renamed Wuxia Werewolf!

This name change was done in order to prevent some copyright/trademark issues further down the line.

This project is still being worked on, so follow to see more.

#manga #webcomic
September 9, 2024 at 10:42 AM
The ocean floor has been altered by something alien.

Getting through means tearing it apart.

#indiegames #indiedev
January 7, 2026 at 3:51 PM
In the dark, cold depths, some doors feel like a warning.
January 6, 2026 at 6:04 PM
Some threats don’t announce themselves — they wait.

#gamedev #indiegame
January 5, 2026 at 3:08 PM
We’ve been exploring ambient soundscapes for Sub-Species.

This one’s meant to feel like the ocean is breathing.

#gamedev #indiegame #sounddesign
January 4, 2026 at 5:46 PM
Reposted
'last call' and its inspirations (1/3)

the project's development was influenced by different artists.

mainly dedicated to late japanese photographer, nakahira takuma (upper photos), the game features photos taken as documentation of the landscape, one photo per breath.

#visualnovel #indiegame
January 2, 2026 at 2:00 PM
January 2, 2026 at 1:24 PM