Huge thanks to @ign.com for sharing the first look.
Watch the trailer and let us know what you think!
www.ign.com/videos/sub-s...
#indiedev #TrailerDrop #IGN #indiegame
Showing the progression from wireframe to final in-game model.
Showing the progression from wireframe to final in-game model.
Being surrounded is part of the design.
Being surrounded is part of the design.
Always liked how these ended up feeling like part of the space rather than a separate “enemy”.
#gamedev #indiegames
Always liked how these ended up feeling like part of the space rather than a separate “enemy”.
#gamedev #indiegames
Excited to see how people respond.
store.steampowered.com/app/4160530/...
Things slow down a lot once the noise drops.
Things slow down a lot once the noise drops.
“Sub-Species presents itself as a project with a clear vision and a well-defined visual and sonic identity…”
— Indie Games Devel
“Sub-Species presents itself as a project with a clear vision and a well-defined visual and sonic identity…”
— Indie Games Devel
Gracias a Critical Hit por la clave para Steam.
👇 Lee mi reseña aquí.
Gracias a Critical Hit por la clave para Steam.
👇 Lee mi reseña aquí.
www.gamersheroes.com/gaming-news/...
Excited to see how people respond.
store.steampowered.com/app/4160530/...
Excited to see how people respond.
store.steampowered.com/app/4160530/...
It’s been a long road getting here.
It’s been a long road getting here.
We spent a lot of time iterating on how creatures move through space, not just how they’re rendered.
We spent a lot of time iterating on how creatures move through space, not just how they’re rendered.
We spent a lot of time making sure their silhouettes and movement read clearly in combat-heavy spaces.
#indiegame
We spent a lot of time making sure their silhouettes and movement read clearly in combat-heavy spaces.
#indiegame
Getting through means tearing it apart.
#indiegames #indiedev
Getting through means tearing it apart.
#indiegames #indiedev
This one’s meant to feel like the ocean is breathing.
#gamedev #indiegame #sounddesign
This one’s meant to feel like the ocean is breathing.
#gamedev #indiegame #sounddesign
the project's development was influenced by different artists.
mainly dedicated to late japanese photographer, nakahira takuma (upper photos), the game features photos taken as documentation of the landscape, one photo per breath.
#visualnovel #indiegame
the project's development was influenced by different artists.
mainly dedicated to late japanese photographer, nakahira takuma (upper photos), the game features photos taken as documentation of the landscape, one photo per breath.
#visualnovel #indiegame
#gamedev #indiegame #Sub-Species
#gamedev #indiegame #Sub-Species