@idsoftwaretiago.bsky.social
270 followers 42 following 16 posts
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
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idsoftwaretiago.bsky.social
Not doing anything - clears only triggered, for affected probes, whenever cascades snap to new location.
idsoftwaretiago.bsky.social
The cinematics team did an amazing job ❤️
All Real-Time, in Engine, >= 60hz #idTech8 ( note: spoilers )
doom.com
DOOM @doom.com · Sep 4
Enjoy the Official Full Cinematics from DOOM: The Dark Ages in 4K here:
beth.games/466tZ0s
Image featuring the Doom Slayer used as the thumbnail for the full cinematics of DOOM: The Dark Ages.
idsoftwaretiago.bsky.social
Thank you! Each probe frame uses different set of rays, total rays is distributed over frames. (needs state per probe: frame id|active|clear|etc).
Filter and accumulate (slide 20), e.g lerp(prev,new,1/(frameId+1)).
Reposted
ceruleite.bsky.social
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
Reposted
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
Reposted
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
Reposted
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
Reposted
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
idsoftwaretiago.bsky.social
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks “Fast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
Reposted
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
idsoftwaretiago.bsky.social
My talk encore at Siggraph 2025 Advances in Real-Time Rendering course, slides will be available for all + videos on youtube.
Reposted
felixliondagger.bsky.social
Catch my talk about DOOM:The Dark Ages at devcom today!
idsoftwaretiago.bsky.social
Spent the day at Advances in Real-Time Rendering course - was great.
Done with my “Fast as Hell: idTech8 Global Illumination” talk.
Slides will be up at the course page very soon.
ceruleite.bsky.social
We are back to the Advances in Real-Time Rendering in Games course and if you’re not here, you’re missing Tiago Sousa’s talk about “Fast as Hell: idTech8 Global Illumination”!
Reposted
selfshadow.com
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
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ceruleite.bsky.social
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.

Check out all the details here: advances.realtimerendering.com/s2025/index....

and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
Reposted
ceruleite.bsky.social
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).

Stay Tuned for the program and the speakers - the line up is very strong this year!
Reposted
craigreynolds.bsky.social
OPEN SCIENCE IS THE FUTURE!

Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!

#ACM #open #access #science #publication #journal #compsci
Open Access Publication & ACM
Open Access Publication & ACM
www.acm.org
idsoftwaretiago.bsky.social
Lecture completed #CEDEC2025 - slides will be available soon.