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increpare.bsky.social
increpare
@increpare.bsky.social
Game developer in Berlin, innit.
www.increpare.com
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Coming in Spring 2026: Oeuf, a 3D physics platformer where U egg. Wishlist innit. store.steampowered.com/app/3831080/...
Oeuf on Steam
3D physics-platformer where you are an egg! Roll, hop and slide your way back home.
store.steampowered.com
Nobody asked for this! Networked multiplayer for #OeufGame #GodotEngine
November 23, 2025 at 2:08 AM
Distracted with a font shader ^^
November 21, 2025 at 5:14 PM
Tidying up my code for culling internal edges. 561690 -> 546805 tris gives a 3% improvement, which isn't much, but OTOH the game looks much better from the inside of walls now. 🙃
November 21, 2025 at 1:42 AM
Reposted by increpare
Folks have been enjoying the more difficult levels in Puzzle Depot's endgame! Are you up to the challenge?

A true Puzzle Sicko might even find all the secrets...

📦❓📦

Puzzle Depot is still 10% off for launch!
store.steampowered.com/app/3108190/...

#puzzlegame #sokoban #indiegame #indiedev
November 19, 2025 at 7:08 PM
yeah going from having all my various in-game scenes being hermetically sealed off from eachother to having them all active at once turned out to uh...introduce a few bugs 🫠
I wanted today for #oeufgame to tart up the title screen, without it becoming the design equivalent of a purple passage - I think dynamically loading the world in the background might be an ok balance of janky and fancy?
November 18, 2025 at 9:22 PM
vague recollections of google sheets moving to canvas-based rendering float to the surface...
November 18, 2025 at 3:03 PM
Trying to record a video tutorial for the level eggitor was a very useful motivation to fix countless embarrassing bugs I had previously been able to overlook.🫠
November 18, 2025 at 1:51 AM
just learned an elite @godotengine.org hack
November 17, 2025 at 2:18 PM
ok I'm just hiding file extensions...
November 16, 2025 at 8:55 PM
It's very good!
@increpare.bsky.social thanks for the Puzzle Depot rec! I'm really enjoying it!
November 16, 2025 at 8:52 PM
I'm not very experienced with networking, and not at all with @godotengine.org 's - for my game where the player is a rigidbody3d, and other than that there are only static meshes, what's the easiest path to multiplayer? 🤔 godotsteam seems easiest for players to use, but a lot of work for me...
November 16, 2025 at 3:10 PM
fkn fonts that support 'maths'🙃
November 16, 2025 at 3:15 AM
Hard at work on localisation tonight.
November 15, 2025 at 10:33 PM
Interpretational quandry of the day (Horace 1.14 - www.pantheonpoets.com/poems/stormy... )
November 15, 2025 at 1:25 PM
Ok achievements in - wasn't so bad at all :)
November 14, 2025 at 5:32 PM
Anyone want to help out with testing #OeufGame? I'm getting stuff ready on steam as we speak! It needs testing! (Also if anyone wants to help with translations - there isn't so much text in the game so it shouldn't be too horrendous ) .

DM / email me ([email protected]) <3
November 14, 2025 at 11:22 AM
November 12, 2025 at 11:45 PM
Trying to add more relevant links to my site's header bar - it gets a bit overcrowded if I write them all as links - icons should be ok?
November 12, 2025 at 5:31 PM
Has anyone tried out the latest Jackbox game? The games are basically as good as ever, but the writing seems to be to have taken a nose-dive - the narration/tutorials just consistently outstay their welcome (without much comedy/charm...)
November 12, 2025 at 1:26 PM
Just finished the first area, and have been looking around in #2. A bit of DROD, a bit of SOKOBAN, and two bit of...something else
- there are connections between rooms that make a difference
- optional challenges (e.g. "solve the level without taking damage") show very robust puzzle level design!
November 11, 2025 at 10:39 PM
Rain making CSG statue look even more CSG ( en.wikipedia.org/wiki/Constru... )
November 11, 2025 at 10:00 AM
All the same, for better or worse (honestly a bit relieved - one less thing to think about)
November 10, 2025 at 10:26 PM
How to find bottoms quickly🧵

I’m working on a 3d physics platformer right now called Oeuf. Wanting to take a break from interface coding, I opened up the profiler, to be surprised that a pretty innocuous function in my camera code was featuring quite highly: [1/x]
November 10, 2025 at 8:46 PM
November 9, 2025 at 5:58 PM
ok this is a fun problem; let's implement and benchmark on livestream some stuff :) twitch.tv/increpare
Had a fun geometry problem last night to optimize - given all the vertices of the egg (in local coordinates, that you know in advance), and it's rotation, to find the lowest point (y-coordinate). Here's the slow version of the code - how would you optimize it?
November 9, 2025 at 12:35 PM