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While this job won't be goblin-exclusive for long, the Branegineer's duty of maintaining the membrane of realities is crucial. Braving Nowhere, the chaotic is-not between realms, the goblins' innate self-affirmation deter them from unraveling.
While this job won't be goblin-exclusive for long, the Branegineer's duty of maintaining the membrane of realities is crucial. Braving Nowhere, the chaotic is-not between realms, the goblins' innate self-affirmation deter them from unraveling.
Goblins who died of natural causes will grow into a tree, and so the Grovekeepers tend these ancestral trees with reverence. Some are even descendants of the same tree they are taking care of, taking the term 'family tree' in a very goblin way.
Goblins who died of natural causes will grow into a tree, and so the Grovekeepers tend these ancestral trees with reverence. Some are even descendants of the same tree they are taking care of, taking the term 'family tree' in a very goblin way.
Due to their historical tendency to squat in abandoned ruins of their original realm, goblins often come across traps left behind by its former inhabitants. Thus, crews of Trap Pokers clear them out carefully so goblin families can live inside.
Due to their historical tendency to squat in abandoned ruins of their original realm, goblins often come across traps left behind by its former inhabitants. Thus, crews of Trap Pokers clear them out carefully so goblin families can live inside.
Ever since goblins got exposed to the idea of computers from the Central Node realm, they've since created their own using sound as the main programming component. The Vibration Coder's job is to make sure the frequencies doesn't clash.
Ever since goblins got exposed to the idea of computers from the Central Node realm, they've since created their own using sound as the main programming component. The Vibration Coder's job is to make sure the frequencies doesn't clash.
Goblins adapt quickly to their environment, and thus there is a myriad of goblin languages - some only goblins understand. The Gibberlinguist is there to record and translate these lingoes, even as they bubble up from slangs and patois.
Goblins adapt quickly to their environment, and thus there is a myriad of goblin languages - some only goblins understand. The Gibberlinguist is there to record and translate these lingoes, even as they bubble up from slangs and patois.
To a goblin, the ear is a sensitive thing; and there are gobs whose duty is to classify, groom, and decorate them. From filing errant callouses to applying the latest trend of earwear, the ear appraiser must know their eay around ears.
To a goblin, the ear is a sensitive thing; and there are gobs whose duty is to classify, groom, and decorate them. From filing errant callouses to applying the latest trend of earwear, the ear appraiser must know their eay around ears.
Part hobby gardener, part ecosystem maintainer, part food vendor; the Mushroom Walker not only provides fresh fungal protein to their local neighborhood, but also helps disseminate spores of edible fungi around. Shrooms for everyone!
Part hobby gardener, part ecosystem maintainer, part food vendor; the Mushroom Walker not only provides fresh fungal protein to their local neighborhood, but also helps disseminate spores of edible fungi around. Shrooms for everyone!
#happynewyear #2026
#happynewyear #2026
werewolfverify
werewolfverify
youtu.be/DpVfF4U75B8?...
youtu.be/DpVfF4U75B8?...
ARMAMENTS: Large caliber heavy machine gun, mounted missile launcher
NOTES: DESPITE LACK OF OBVIOUS VISUAL SENSORS, IT REACTS TO RAPID MOVEMENT. HEAD MAY NOT BE VITAL, COULD BE DECOY FOR SNIPERS. EMANATES LOW CHANTING, INTIMIDATION/PSYOPS?
ARMAMENTS: Large caliber heavy machine gun, mounted missile launcher
NOTES: DESPITE LACK OF OBVIOUS VISUAL SENSORS, IT REACTS TO RAPID MOVEMENT. HEAD MAY NOT BE VITAL, COULD BE DECOY FOR SNIPERS. EMANATES LOW CHANTING, INTIMIDATION/PSYOPS?
Will add more details to their characters as I finish their initial talk sprites later, but for now, have their names (L-R):
- Nikon (Player)
- Zaza
- Delta Vee
- Melusine
- Carnelia
Will add more details to their characters as I finish their initial talk sprites later, but for now, have their names (L-R):
- Nikon (Player)
- Zaza
- Delta Vee
- Melusine
- Carnelia