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Inu Games
@inugames.bsky.social
⭐️ FAB ➡️ fab.com/sellers/Inu%20Games
⭐️ Artstation Store ➡️ https://artstation.com/a/620815
⭐️ youtube.com/@games_inu
Two-person team #UE5 #UE5Study
Any mover users here? I'm trying my own custom walk mode for mover that rotates in circle instead of rotating in place (like a car) and I can't find how. I clamp delta yaw in "InOutVelocity" in GenerateSimpleWalkMove but it doesn't work correctly. Anybody knows? #UE5
February 2, 2026 at 10:47 PM
This is getting ridiculous. One billion triangles tree (nanite assembly) #UE5
January 25, 2026 at 5:24 PM
Nanite assembly pine tree, about 0.37 G polys lol! Assembled with a BP in #UE5 from 2 skeletal meshes. (no usd/houdini)
January 19, 2026 at 9:40 PM
Reposted by Inu Games
🚨 ATTN: Technical Geeks🚨

Behold, our 105-minute #Unreal5 KEEPER deep dive!

@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!

buff.ly/1RvxgaY
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…
www.youtube.com
January 16, 2026 at 8:10 PM
What is the best way of handling large landscape in #UE5 today?
January 16, 2026 at 11:18 AM
I got those blocky patterns appearing on my landscape, no idea what caused them, but after trying a lot of things one that worked is to rebuild the data (there's a button in the landscape streaming proxy actor properties) #UE5 .7
January 16, 2026 at 11:10 AM
Larch forest #UE5
January 16, 2026 at 12:18 AM
Little collab: character by
@lab3studio, anim by me. Btw it's just a test, I think he will make a better video soon! #UE5
(links to assets in comment)
January 15, 2026 at 8:18 PM
Reposted by Inu Games
I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene.

dev.epicgames.com/community/le...
Nanite Assemblies in USD: Part 1 - Scene Structure | Tutorial
Part 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb...
dev.epicgames.com
January 14, 2026 at 10:53 PM
(Decided to repost here few things from twitter)
My GASP exploration - 4 videos
dev.epicgames.com/community/le...
Exploring Game animation Sample Project (GASP in UE5.7) | Community tutorial
A series of videos about Game Animation Sample Project (GASP) in UE5.7. First two are about Mover (new movement component) - creating a mover driven re...
dev.epicgames.com
January 14, 2026 at 4:14 PM
Recently we had to fight a lot against AI scrapers and we noticed one "funny" thing about xAI/Grok: there's no identifiable bot for it! The thing is using a botnet (shady apps on people phones which act like proxy, often without people even knowing, aka "proxyware").
January 14, 2026 at 3:06 PM
Hi, I'm new here and Is there a way to somehow "import" people I follow on twitter? So I can follow them here too?
January 14, 2026 at 11:27 AM
It's that time again! Our Fab stuff is on sale now up to -70% ! Assets and plugins for #UE5 and 4
www.fab.com/sellers/Inu%...
January 14, 2026 at 11:23 AM
Larch #UE5
January 13, 2026 at 7:33 PM
Studying #UE5 .7 GASP Control Rig, I really like this IK part: it will first align the pelvis to the highest floor and then pull down just enough to avoid legs overextension. It seems it gives better poses, knees never bend too much. I was experimenting and maybe it can look better when crouching?
January 8, 2026 at 3:51 PM