Itchingmind
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itchingmind.bsky.social
Itchingmind
@itchingmind.bsky.social
Interests:
Music theory, music production (FL, keyboard, guitar), | Game development + art, Software-/Web Development | some other stuff | German/English

https://linktr.ee/Itchindmind
There will be new posts about my game development and blender projects soon.
January 15, 2026 at 8:12 AM
Peace of Mind
open.spotify.com
January 1, 2026 at 11:47 AM
Never trust a Person who only speaks in Superlatives.
December 18, 2025 at 6:17 AM
AI Generated 3D Print Models are the worst.
November 29, 2025 at 6:00 PM
Any Game Ideas for this little Insect?
#gamedev #indiegame #GODOT
November 19, 2025 at 12:44 PM
Little Preview of climbing 90 degree edges
#godot #gamedev #gameassets #proceduralanimation #walking
November 17, 2025 at 12:49 PM
* changing the strings on my guitar *

* 4th strings breaks at the top *

* maybe the next isn't breaking *

* second 4th strings breaks at the top *
a cartoon character is playing a guitar in front of a poster that says ns .
Alt: a cartoon character is playing a guitar in front of a poster and one of the strings breaks
media.tenor.com
November 16, 2025 at 5:42 PM
Little Update on the movement of the little legs
November 10, 2025 at 3:42 PM
My little Cyphonia clavata can now walk properly.
#godot #gamedev #gameassets #proceduralanimation #walking
November 9, 2025 at 11:42 AM
FINALLY I SOLVED THE TILTING AND AVG HEIGHT!
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
November 4, 2025 at 12:40 PM
Lucky
open.spotify.com
November 2, 2025 at 12:05 PM
Now it is walking up the slope with an angle but something is still not quiet right. anyway: progress :D
#godot #gamedev #gameassets #proceduralanimation
October 31, 2025 at 2:10 PM
Boredom is actually a unit of time.

Langeweile ist eigentlich eine Zeiteinheit.
October 29, 2025 at 4:10 PM
Second attempt on procedural animation (walking pattern)
#godot #gamedev #gameassets
October 28, 2025 at 9:29 AM
Bleached hair in movies etc. seems to have gained popularity over the years. So much that it has gotten to a point where it really annoys the f* out of me as a natural blonde.. guy.
October 25, 2025 at 7:08 PM
First attempt on procedural animation #godot #gamedev #gameassets
October 24, 2025 at 7:48 PM
When people are free to do as they please, they usually imitate each other — Eric Hoffer
August 5, 2025 at 8:56 AM
I can calculate the motion of heavenly bodies, but not the madness of people — Sir Isaac Newton
August 1, 2025 at 5:27 PM
July 22, 2025 at 8:16 AM
IT'S ALIVE!
Earthworm Animation in #Blender.
An Armature wasn't really needed for this kind of Movement.
It's just some Y-Axis Scaling and changing the Location while following a Curve Modifier.

#GameDev #IndieGameDev #GameAssets
July 17, 2025 at 12:00 PM
Earthworm made in #Blender.
It will probably be used as an Enemy/Boss.
Armature and Animation will also be added later.

#GameDev #IndieGameDev #GameAssets
July 15, 2025 at 11:45 AM
Sniper Elite 5: Apples #gamedev
#indiedev #indiegamedev
July 10, 2025 at 9:00 AM
Creating Levels for a 2.5D platformer game is hard if there are no new mechanics to learn or abilities to unlock. All there is, is coins, enemies and obstacles. Even those have to relate to the theme of the level, which is sometimes difficult to decide or choose. #gamedev #indiedev #indiegame
June 13, 2025 at 11:40 AM
Preview of Level 2 from my Game (temporary Name:) IDontKnowYet
YouTube video by Itchingmind
youtu.be
May 29, 2025 at 1:54 PM