Jaime bboy jt
@jaimebboyjt.bsky.social
38 followers 71 following 53 posts
Creative developer Check my creative lab: https://lab.jaimetorrealba.com/ Ex @tresjs core team Front-end developer at @pushsecurity Vue.js threejs.lover
Posts Media Videos Starter Packs
jaimebboyjt.bsky.social
Nice one, Parallax mapping (steep, occlusion and pixel displacement) demos different techniques to create depth without affecting the geometry. As usual with @tresjs.org #threejs
jaimebboyjt.bsky.social
Another simple one for today, using #webgpu and #threejs. Just playing with IES spotlights. As usual with
@tresjs.org
all IES lights are from leomoon.com
jaimebboyjt.bsky.social
Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney
jaimebboyjt.bsky.social
Playing with
@tresjs.org
v5. MaterialX simple demo :O
Reposted by Jaime bboy jt
alvarosaburido.dev
Announcing TresJS v5.0 🎉

Our proudest release so far. Declarative
@threejs.org for @vuejs.org gets a major upgrade:

✨ WebGPU experimental support
🛠️ New create-tres CLI tool
⚡ Re-imagined context
🔧 Refactored composables

Ready to build the future of 3D on the web?
jaimebboyjt.bsky.social
WIP migration to @threejs.org the HairMesh from Cem_Yuskel (cemyuksel.com).
jaimebboyjt.bsky.social
I love this one. It cost me days to understand and modify it and is based entirely on: discourse.threejs.org/t/volumetric... (Thanks man)

Smoke - ray marching demo with occlusion to 3D Meshes. As usual using
@tresjs.org
Reposted by Jaime bboy jt
mrdoob.com
mrdoob @mrdoob.com · Sep 10
Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
jaimebboyjt.bsky.social
Did you know you can use normal THREE.Group elements with Three-Scatter to create your own clusters :D @threejs.org

Check it out: stackblitz.com/edit/vitejs-...
jaimebboyjt.bsky.social
Simple redesign of my creative lab :D
lab.jaimetorrealba.com

Cleaning and fixing old demos, internal structure and now it use BulmaUI
Jaime bboy JT
lab.jaimetorrealba.com
jaimebboyjt.bsky.social
Demo day! #threejsjourney #threejs Multi layer demo (I always wanted to try this one, like the old Disney machine)

As usual with
@tresjs.org
jaimebboyjt.bsky.social
Lastly how to using with #r3f (sorry about the quality I'm actually never use it before hahaha) stackblitz.com/edit/vitejs-...
stackblitz.com
jaimebboyjt.bsky.social
New in `ThreeScatter` takeOver mode you can scatter your own custom meshes or just using the positions parameters provided by `ThreeScatter` :D

3 new examples on the demos :D check it out

TakeOver mode example (custom models): stackblitz.com/edit/vitejs-...
ThreeScatter TakeOver mode (custom meshes) - StackBlitz
Next generation frontend tooling. It's fast!
stackblitz.com
jaimebboyjt.bsky.social
I've updated Three-scatter and now you can have Percentage of distribution when multi-models is provided. :D

github.com/JaimeTorreal...
Reposted by Jaime bboy jt
madewithvuejs.com
tres-fps-controls by @jaimebboyjt.bsky.social provides configurable first-person shooter controls based on TresJS 🎮️ - madewithvuejs.com/tres-fps-con...
jaimebboyjt.bsky.social
The most simple procedural animation I can think of, using something called "distance constrain" :D

This was fun, as usual with @tresjs.org #threejs #threejsJourney
jaimebboyjt.bsky.social
Hi guys. my new library three-scatter is here! #threejs

-Full control over all the samples,
-Align to normals,
-Remove collisions method
-Seeds
-Debug mode
-More, check it out:
github.com/JaimeTorreal...

Please let me know what you think :D
jaimebboyjt.bsky.social
Last one for now, you can use multi-models with ThreeScatter, to scatter lots of 3D models (for now the distribution is evenly) #threejs
jaimebboyjt.bsky.social
Update of ThreeScatter: demo with animated models
#threejs :D
jaimebboyjt.bsky.social
Little update of TreeScatter #threejs:
Aligning Models based on the surface ✅
Debug mode ✅

I'll be doing some testing, edges cases. Then probably improve the docs and the pkg page
jaimebboyjt.bsky.social
In short I'm trying to create a pkg for #threejs, inspire by Blender's GScatter, That allow you easily and randomly put Models base on any geometry :)
- % Distrubutions on scatter models
- Options to affect ALL or individuals models
- Remove duplicated
- Align models up
jaimebboyjt.bsky.social
My current company pushsecurity.com

Thanks man. I'll send a PR 😊