kofi🐊
@jarkofi.bsky.social
820 followers 450 following 110 posts
animator #oheobebiwiba animating Knights of Guinevere. site: https://kfiago.me
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Reposted by kofi🐊
rachelsmythe.bsky.social
Congratulations to the team that worked on the Knights of Guinevere. The pilot is amazing <3
knights of guinevere fanart. Guinevere is at the top, with a sad city below. close up
Reposted by kofi🐊
glitchprod.com
Concept Art credits: Guinevere by @din_du_99 on IG, Andi & Frankie by @jarkofi.bsky.social , Plushes by @seanandcoe.bsky.social & @eyecager on IG with colors by @andygflex.bsky.social
Reposted by kofi🐊
glitchprod.com
Concept art of our newest traumatized trio, plus some familiar faces!
jarkofi.bsky.social
try oh-hi.info ! it’s got a ton of pics
Reposted by kofi🐊
glitchprod.com
Knights of Guinevere is a psychological thriller that welcomes you to a planet-wide theme park in the clouds!… And the shadows below, where a broken Princess Android is two dreamers’ tickets to better lives, or the end of them. :3 💙
jarkofi.bsky.social
who tf is doctor philipps
jarkofi.bsky.social
why do they dust the dough with some extra flour before baking?

cuz pizza sticks
jarkofi.bsky.social
it could be that you have a hidden/disabled/locked layer selected.
when you're drawing on a layer, a pencil icon appears on it. any strokes that you draw in the Camera view will be applied to that layer. hiding or locking the layer clears this away.

select a visible, unlocked layer to draw again.
jarkofi.bsky.social
im gonna do a video
jarkofi.bsky.social
in your layer of choice, select the frames that you want to cycle.
then right click, and look for "Create Cycle...".
then type in how many times you'd like those frames to repeat and click OK. the selected frames will then be repeated for as many times as you set.
jarkofi.bsky.social
i didn't even realize there were node effects for timing until now hahahah
whole time I've just used Create Cycle + pegs
jarkofi.bsky.social
tatsuya yoshikawa (breath of fire), kazutaka sugiyama (chainsaw man), yoji shinkawa (metal gear solid)
jarkofi.bsky.social
some probable examples of high-power draftspeople:
kohei horikoshi
naoki urasawa
bob ross
jarkofi.bsky.social
drawing power = total lines drawn divided by total instances of lines undone, adjusted, and erased
jarkofi.bsky.social
this all said, i believe that there’s no such thing as a small change, only the tolerated or unperceived change.
Reposted by kofi🐊
michaelarias.net
In Japan we call this kind of mock-up of a finished frame an “image board” and this was our very first for #Tekkonkinkreet

Layout by our brilliant character/animation lead Shojiro Nishimi, BG by the great Shinji Kimura.

#AmerBeton #鉄コン筋クリート #anime #animeBG #TaiyoMatsumoto #松本大洋 #AnimationIsFilm
#Tekkonkinkreet image board L/O #1 by Shojiro Nishimi. Note instructions to inbetweener to trace the character even outside the frame, and also pointing out the need for preserving color traces for shadows, in the eyes and around lips. #Tekkonkinkreet image board #1, completed, with BG by art director Shinji Kimura. This was finished in March 2004, nearly three years before our release
jarkofi.bsky.social
i wanna try making burgers with lettuce buns but lettuce doesn’t keep as long :(
jarkofi.bsky.social
i get a bit bummed that all the site formats on squarespace more or less feel the same, with the big banner space frontloaded to hold a 4k picture, and the little pockets of text below

like yea what if i WANT my website to look like a university’s project site for their translation of the Iliad smh
jarkofi.bsky.social
whether such a change results in the disruption of SoD will depend on the design of the copied drawing relative to the other drawings in the series, and the fancies of the viewer.

the viewer’s subconscious regularly checks, “does the animation feel like a unified whole? a whole of what?”